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Melf's Acid Arrow: Difference between revisions
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|school = Evocation | |school = Evocation | ||
|ritual = | |ritual = | ||
|classes = Wizard | |classes = Wizard | ||
|class learns at level 3 = Wizard, Circle of the Land:Swamp | |class learns at level 3 = Wizard, Circle of the Land:Swamp | ||
|class learns at level 7 = Eldritch Knight | |class learns at level 7 = Eldritch Knight | ||
Line 18: | Line 18: | ||
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn. | If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn. | ||
| | |cost = action, spell2 | ||
|attack roll = | |attack roll = yes | ||
|damage = 4d4 | |damage = 4d4 | ||
|damage type = Acid | |damage type = Acid | ||
Line 33: | Line 33: | ||
|area condition = Acid | |area condition = Acid | ||
|higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | |higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | ||
|granted by items = Melf's First Staff:Long Rest | |||
|notes = | |notes = | ||
|video = Melf's Acid Arrow Visuals.mp4 | |video = Melf's Acid Arrow Visuals.mp4 | ||
}} | }} |
Revision as of 19:54, 26 November 2023
Melf's Acid Arrow is a level 2 evocation spell. This spell allows spellcasters to shoot a magical arrow that deals Acid damage to a target on impact and at the end of its next turn.
Description
Shoot a green arrow that bursts in a spray of acid. Deals 4d4Acid damage immediately and 2d4Acid damage at the end of the target's next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
Properties
- Cost
- Action + Level 2 Spell Slot
- Damage
- 4d4 (4~16) Acid
- Details
- Attack roll
- Range: 18 m / 60 ft
- Creates Area: Acid Surface
At higher levels
Upcast: Casting this spell at a higher level deals an extra 2d4Acid damage (1d4Acid on impact and at the end of target's turn) for each Spell Slot Level above 2nd.Condition: Melf's Acid Arrow
Area: Acid Surface
How to learn
Classes:
- Class Level 3: Wizard, and Circle of the Land (Swamp)
- Class Level 7: Eldritch Knight
- Class Level 8: Arcane Trickster
Granted by the following items:
- Melf's First Staff ( Recharge: Long rest)