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Absolute Power: Difference between revisions
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| name = Absolute Power | | name = Absolute Power | ||
| weapons = Faithbreaker | | weapons = Faithbreaker | ||
| summary = '''Faithbreaker''' is a [[weapon action]] that deals additional {{DamageType|Force}} damage and pushes targets away. | |||
| description = A surge of Divine energy accompanies your swing. It deals an additional {{DamageText|1d6|Force}} damage and possibly pushes your target back {{distance | m = 5 | ft = 16 }}. | | description = A surge of Divine energy accompanies your swing. It deals an additional {{DamageText|1d6|Force}} damage and possibly pushes your target back {{distance | m = 5 | ft = 16 }}. | ||
| on save = Target isn't pushed back. | |||
| cost = action | | cost = action | ||
| damage = weapon | | damage = weapon | ||
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| recharge = Short Rest | | recharge = Short Rest | ||
| notes = | | notes = | ||
}} | }} |
Revision as of 18:52, 21 December 2023
Faithbreaker is a weapon action that deals additional Force damage and pushes targets away.
Description
A surge of Divine energy accompanies your swing. It deals an additional 1d6Force damage and possibly pushes your target back 5 m / 17 ft.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d6 (1~6) Force
- Details
- Attack roll
- STR Save (On Save: Target isn't pushed back.)
- Range: Normal weapon range
- Recharge: Short rest
How to learn
Granted by the weapons: