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Weapon actions

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Weapon actions are actions granted to a character based on the weapon type they are wielding. Usually, these actions are special attacks that are superior in some way to normal attacks. Each weapon type has its own set of weapon actions which helps distinguish weapon categories. For example, Longswords grant the Lacerate Lacerate, Rush Attack Rush Attack, and Pommel Strike Pommel Strike actions. Additionally, many special weapons have unique weapon actions on top of the ones granted by the weapon type.

To access weapon actions from a weapon, the wielder must be proficient in that weapon type and have it equipped in their main hand or both hands. Off-hand weapons do not grant weapon actions.

Unless otherwise specified, each weapon action can be used once per short rest. This limitation is character-specific, not weapon-specific. Therefore, a consumed weapon action cannot be restored by equipping a new weapon, but the same weapon action from a given weapon type can be used by different characters without taking a short rest. A weapon action is consumed even if the attack misses.

Weapon action DC[edit section | visual editor]

Many weapon actions are attacks that can inflict debilitating conditions on the target. For these attacks, the target can make a saving throw to avoid suffering the condition. The Difficulty Class (or DC) for saving throws is calculated similarly to spell save DC except for two differences: First, the spellcasting ability modifier is replaced with the ability score modifier of either Strength or Dexterity, whichever is higher. Second, each weapon action can grant its own inherent bonus DC that is not listed anywhere, but most frequently is +2. To express all this mathematically:

Weapon action DC = 8 + proficiency bonus + Strength or Dexterity modifier + inherent weapon action bonus DC

Certain weapon action instead use a Hybrid DC which allows a user to either use their spell save DC or weapon action DC with a +2 bonus, whichever is higher. Other unique weapon actions always use the spell save DC. In all cases, the type of DC and any inherent bonus is listed in the tables below.

Prior to Patch 5, weapon actions instead had a base DC of 10 but did not add the wielder's proficiency bonus to the DC, leading to an overall lower DC after proficiency bonus increases at level 5. This was changed to the above formula after patch 5.

Basic weapon actions[edit section | visual editor]

The following weapon actions are granted by different weapon types. All weapons in given category have the specified weapon actions.

Basic melee weapon actions[edit section | visual editor]

Weapon action Associated weapons Cost Effect Damage
Backbreaker Backbreaker

Warhammers Warhammers
Mauls Mauls

 Action Inflict Prone Prone 1d4 + Strength or Dexterity modifier
  • Inherits weapon damage type
Brace (Melee) Brace (Melee)

Glaives Glaives
Pikes Pikes

 6 m (20 ft) Movement Speed Reroll melee damage rolls and take the higher value
  • Duration Icons.pngDuration: 1 turn
-
Cleave Cleave

Battleaxes Battleaxes
Greataxes Greataxes
Halberds Halberds
Greatswords Greatswords

 Action Strike up to 3 targets
  • AoE: 2 m (7 ft) Cone AoE: 2 m (7 ft) Cone
Halved weapon damage
Concussive Smash Concussive Smash

Morningstars Morningstars
Clubs Clubs
Light Hammers Light Hammers
Maces Maces
Warhammers Warhammers
Greatclubs Greatclubs
Mauls Mauls Flails Flails

 Action Inflict Dazed Dazed Weapon damage
Maiming Strike Maiming Strike

War Picks War Picks
Battleaxes Battleaxes

 Action Inflict Maimed Maimed 1d4 + Strength or Dexterity modifier
  • Inherits weapon damage type
Disarming Strike Disarming Strike Tridents Tridents  Action Target drops weapon 1d4 + Strength or Dexterity modifier
  • Inherits weapon damage type
Flourish Flourish

Scimitars Scimitars
Shortswords Shortswords
Rapiers Rapiers

 Bonus Action Inflict Off Balance Off Balance 1d4⁠Bludgeoning⁠Bludgeoning
  • Non-lethal damage
Heartstopper Heartstopper Morningstars Morningstars  Action Inflict Chest Trauma Chest Trauma 1d4 + Strength or Dexterity modifier
  • Inherits weapon damage type
Lacerate Lacerate

Handaxes Handaxes
Sickles Sickles
Scimitars Scimitars
Battleaxes Battleaxes
Longswords Longswords
Glaives Glaives
Greataxes Greataxes
Greatswords Greatswords
Halberds Halberds

 Action Inflict Bleeding Bleeding Weapon damage
Piercing Strike Piercing Strike

Daggers Daggers
Rapiers Rapiers
Shortswords Shortswords
Tridents Tridents
Pikes Pikes
Javelins Javelins

 Action Inflict Gaping Wounds Gaping Wounds Weapon damage
Pommel Strike Pommel Strike

Longswords Longswords
Greatswords Greatswords

 Bonus Action Inflict Dazed Dazed 1d4⁠Bludgeoning⁠Bludgeoning
  • Non-lethal damage
Prepare Prepare Greataxes Greataxes  6 m (20 ft) Movement Speed Extra damage on melee attacks this turn Strength modifier Slashing⁠Slashing
Rush Attack Rush Attack

Longswords Longswords
Spears Spears
Tridents Tridents
Glaives Glaives
Halberds Halberds
Pikes Pikes

 Action
+
 Movement Speed
Charge up to 9 m (30 ft) away
Inflict Off Balance Off Balance
1d4 + Strength or Dexterity modifier
  • Inherits weapon damage type
Tenacity Tenacity

Morningstars Morningstars
Greatclubs Greatclubs
Mauls Mauls Flails Flails

 Reaction Inflict damage on a miss
  • Recharge: Unlimited use Recharge: Unlimited use
Strength modifier Bludgeoning⁠Bludgeoning
  • Minimum 1 damage
Topple Topple Quarterstaves Quarterstaves  Action Inflict Prone Prone 1d4⁠Bludgeoning⁠Bludgeoning
  • Non-lethal damage
Weakening Strike Weakening Strike

Rapiers Rapiers
War Picks War Picks
Warhammers Warhammers Flails Flails

 Action Inflict Weak Grip Weak Grip 1d4 + Strength or Dexterity modifier
  • Inherits weapon damage type
  • Non-lethal damage

Basic ranged weapon actions[edit section | visual editor]

Weapon action Associated weapons Cost Effect Damage
Brace (Ranged) Brace (Ranged)

Heavy Crossbows Heavy Crossbows
Longbows Longbows

 6 m (20 ft) Movement Speed Reroll ranged damage rolls and take the higher value
  • Duration Icons.pngDuration: 1 turn
-
Hamstring Shot Hamstring Shot

Shortbows Shortbows
Longbows Longbows

 Action Inflict Hamstrung Hamstrung Weapon damage
Mobile Shot Mobile Shot Hand Crossbows Hand Crossbows  Bonus Action Make a bonus action attack after using Dash Dash or Disengage Disengage Weapon damage
Piercing Shot Piercing Shot

Heavy Crossbows Heavy Crossbows
Light Crossbows Light Crossbows
Hand Crossbows Hand Crossbows

 Action Inflict Gaping Wounds Gaping Wounds Weapon damage

Unique weapon actions[edit section | visual editor]

The following weapon actions are available only on specific weapons. These actions are granted in addition to the basic weapon actions associated with the weapon category.

Unique melee weapon actions[edit section | visual editor]

Weapon action Associated weapons Cost Effect Damage
Absolute Power Absolute Power Faithbreaker  Action Push target back 5 m (17 ft)

Weapon damage
+ Strength modifier
+ 1d6⁠Force⁠Force

Blood Money Blood Money Twist of Fortune  Action Deal extra damage based on amount of gold carried by the target
  • Target's gold is consumed by this attack

Weapon damage
+ Proficiency bonus per 300 gold

Blood Sacrifice Blood Sacrifice Ritual Dagger  Bonus Action Deal 1d4⁠Slashing⁠Slashing damage to self. Apply Bless Bless to self.
  • Duration Icons.pngDuration: 1 turn
-
Colossal Onslaught Colossal Onslaught Jorgoral's Greatsword  Action Strike multiple targets in a line
  • AoE: 6 m (20 ft) Line AoE: 6 m (20 ft) Line

Weapon damage
+ Proficiency bonus

Corrosive Strike Corrosive Strike Corrosive Flail  Action Create a pool of Acid Acid around the target
  • Reduces Armour Class Armour Class by 2
  • AoE: 3 m (10 ft) Radius AoE: 3 m (10 ft) Radius
  • Duration Icons.pngDuration: 3 turns

Weapon damage
+ Proficiency bonus⁠Acid⁠Acid

Crowning Strike Crowning Strike Blade of Oppressed Souls  Action Inflict Crown of Madness Crown of Madness

Weapon damage
+ Proficiency bonus⁠Psychic⁠Psychic

Dawnburst Strike Dawnburst Strike The Sacred Star  Action Inflict Blinded Blinded in an AoE

Weapon damage
+ Proficiency bonus⁠Radiant⁠Radiant

Dueller's Enthusiasm Dueller's Enthusiasm Duellist's Prerogative  Bonus Action If not dual-wielding, make a bonus attack with this weapon
  • Recharge: Per turn Recharge: Per turn
Weapon damage
Edge of Darkness Edge of Darkness Shar's Spear of Evening  Action Create a cloud of Darkness Darkness and hit every target inside
  • AoE: 3 m (10 ft) Radius AoE: 3 m (10 ft) Radius
  • Duration Icons.pngDuration: 3 turns
Weapon damage
Gargantuan Cleave Gargantuan Cleave Very Heavy Greataxe  Action Strike up to 3 targets
  • AoE: 2 m (7 ft) Cone AoE: 2 m (7 ft) Cone

Inflict Off Balance Off Balance on self

  • Duration Icons.pngDuration: 1 turn

Half weapon damage
+ 1d6⁠Slashing⁠Slashing

Grand Slam Grand Slam Corpsegrinder  Action
[1]
Damage and push away enemies in an AoE

Weapon damage
+ Proficiency bonus⁠Thunder⁠Thunder

Hellflame Cleave Hellflame Cleave Hellfire Greataxe  Action
[1]
Strike multiple targets and inflict Roiling Hellfire Roiling Hellfire

Weapon damage
+ 2d6⁠Fire⁠Fire

Hush You! Hush You! Witchbreaker  Action Inflict Silenced Silenced

Weapon damage
+ Proficiency bonus

Moonlight Butterflies Moonlight Butterflies Moonlight Glaive  Action Create Moonlight Butterflies Moonlight Butterflies area
  • Provides Advantage Advantage against creatures inside
  • AoE: 2 m (7 ft) Radius AoE: 2 m (7 ft) Radius
  • Duration Icons.pngDuration: 3 turns

Weapon damage
+ Proficiency bonus
+ Proficiency bonus⁠Psychic⁠Psychic

Part the Flesh Part the Flesh Fleshrender  Action Inflict Rended Flesh Rended Flesh

Weapon damage
+ Proficiency bonus⁠Necrotic⁠Necrotic

Perfectly Balanced Strike Perfectly Balanced Strike Belm  Bonus Action Make an attack with your main-hand weapon
  • If Belm is equipped in your offhand, the attack will not be made with Belm.
  • Recharge: Per turn Recharge: Per turn
Weapon damage
Phalar Aluve: Shriek Phalar Aluve: Shriek Phalar Aluve  Action
[1]
Create aura that debuffs nearby enemies
  • Affected enemies take 1d4⁠Thunder⁠Thunder extra damage when attacked
  • Affected enemies take -1d4 penalty to all saving throws
  • AoE: 6 m (20 ft) Radius AoE: 6 m (20 ft) Radius
  • Duration Icons.pngDuration: 5 turns
-
Phalar Aluve: Sing Phalar Aluve: Sing Phalar Aluve  Action
[1]
Create aura that buffs nearby allies
  • Affected allies get 1d4 bonus to attack rolls and saving throws
  • AoE: 6 m (20 ft) Radius AoE: 6 m (20 ft) Radius
  • Duration Icons.pngDuration: 5 turns
-
Poison Mist Poison Mist Argument Solver  Action Create a Poison Cloud Poison Cloud which inflicts Poisoned Poisoned

Weapon damage
+ Proficiency bonus
+ Proficiency bonus⁠Poison⁠Poison

Profane Scourge Profane Scourge The Undead Bane  Action Inflict Bane Bane on undead and fiends
  • Strength Saving Throw Strength Saving Throw
  • Weapon action DC + 2
  • Duration Icons.pngDuration: 3 turns
  • Has no effect on other creature types

Weapon damage
+ Proficiency bonus
+ 2d6⁠Slashing⁠Slashing (only vs. undead and fiends)

Razor Gale Razor Gale Larethian's Wrath  Action Strike all enemies in a large cone
  • AoE: 4 m (13 ft) Cone AoE: 4 m (13 ft) Cone

Weapon damage
+ Proficiency bonus

Revitalising Strike Revitalising Strike Hoppy  Action Heal yourself 1d6⁠Hit Points⁠Hit Points

Weapon damage
+ Proficiency bonus⁠Necrotic⁠Necrotic

Searing Blood Searing Blood Rupturing Blade  Action Inflict Burning Burning and Bleeding Bleeding

Deal 1d6⁠Slashing⁠Slashing to self

Weapon damage
+ Proficiency bonus⁠Fire⁠Fire
+ 1d6⁠Fire⁠Fire

Soulbreaker Soulbreaker Soulbreaker Greatsword
Silver Sword of the Astral Plane
 Action Inflict Stunned Stunned

Weapon damage
+ Proficiency bonus⁠Psychic⁠Psychic

Shadowsoaked Blow Shadowsoaked Blow Sword of Clutching Umbra
Justiciar's Scimitar
 Action Can attack without losing Hiding Hiding

Weapon damage
+ Proficiency bonus
+ 1d6⁠Psychic⁠Psychic

Topple the Big Folk Topple the Big Folk Balduran's Giantslayer  Action Inflict Prone Prone to large or greater targets

Weapon damage
+ Proficiency bonus
+ 2d6 (if target is large or greater)

Unshackling Strike Unshackling Strike Orphic Hammer  Action Remove Restrained Restrained, Paralysed Paralysed, and Stunned Stunned
  • Recharge: Unlimited use Recharge: Unlimited use
-
Whirlwind Attack Whirlwind Attack The Dancing Breeze
Belm
 Action Hit all enemies in a radius
  • AoE: 2 m (7 ft) Radius AoE: 2 m (7 ft) Radius
Weapon damage
Zephyr Break Zephyr Break Nyrulna  Action
[1]
Hit all creatures in a line. Inflict Off Balance Off Balance and push the targets back 5 m (17 ft)
  • Strength Saving Throw Strength Saving Throw
  • Spell save DC
  • AoE: 12 m (40 ft) Line AoE: 12 m (40 ft) Line
  • Duration Icons.pngDuration: 2 turns
  • Deals half damage on successful save
6d6⁠Thunder⁠Thunder
Zephyr Flash Zephyr Flash Nyrulna  Action
[1]
Rush forward up to 12 m (40 ft) hitting all enemies in the way. Inflict Bleeding Bleeding and push the targets back 2 m (7 ft) 6d8⁠Thunder⁠Thunder

Unique ranged weapon actions[edit section | visual editor]

Weapon action Associated weapons Cost Effect Damage
Arcane Ammunition Arcane Ammunition Crossbow of Arcane Force  Bonus Action Increase damage of this weapon by 1d4⁠Force⁠Force
  • Duration Icons.pngDuration: 1 turn
-
Blinding Shot Blinding Shot Least Expected  Action Inflict Blinded Blinded

Weapon damage
+ Proficiency bonus

Bolt of Celestial Light Bolt of Celestial Light Gontr Mael  Action Increase damage of this weapon by 1d4⁠Radiant⁠Radiant
  • Duration Icons.pngDuration: 10 turns

Inflict Frightened Frightened

Weapon damage
+ Proficiency bonus
+ 1d8⁠Radiant⁠Radiant

Illuminating Shot Illuminating Shot Fabricated Arbalest  Bonus Action Inflict Radiating Orb Radiating Orb
  • Duration Icons.pngDuration: 2 turns
  • Recharge: Unlimited use Recharge: Unlimited use
1d4⁠Piercing⁠Piercing
  • Does not benefit from most damage bonuses including Sharpshooter Sharpshooter
Pushing Attack Pushing Attack Titanstring Bow  Action Push target back 4.5 m (15 ft) Weapon damage
Reposition Malefactor Reposition Malefactor Hellfire Engine Crossbow  Action
[1]
Pull target 9 m (30 ft) towards you Half weapon damage
  • Does not benefit from most damage bonuses including Sharpshooter Sharpshooter
Sacred Munitions Sacred Munitions Gandrel's Aspiration  Bonus Action Enchant this weapon to inflict Turned Turned against undead -

NPC-specific weapon actions[edit section | visual editor]

These weapon actions are attached to weapons which are normally only available to – and only carried by – certain creatures. As such, the only way for a player character to access these weapon actions without exploits is to summon a creature which wields the associated weapon.

Weapon action Associated weapons Cost Effect Damage
Electrified Flail Electrified Flail Flail of the Vortex  Action Inflict Stunned Stunned

Weapon damage
+ 1d10⁠Lightning⁠Lightning

Hiemal Strike Hiemal Strike Trident of the Depths  Action Inflict Chilled Chilled

Weapon damage
+ 1d10⁠Cold⁠Cold

Overheat Overheat Azer Warhammer  Bonus Action Inflict Burning Fiercely Burning Fiercely in an AoE 1d10⁠Fire⁠Fire
Scorching Strike Scorching Strike Scimitar of Cinder  Action Inflict Burning Burning

Weapon damage
+ 1d10⁠Fire⁠Fire


Inaccessible weapon actions[edit section | visual editor]

These weapon actions are attached to weapons that are no longer accessible through normal gameplay; they still can be accessed via third party tools.

Weapon action Associated weapons Cost Effect Damage
Blink-of-an-eye Bolt Blink-of-an-eye Bolt Light Crossbow of Speed  Bonus Action Make a bonus action attack with this weapon
  • Recharge: Per turn Recharge: Per turn
Weapon damage
Bloodrender Bloodrender The Impaler  Action Apply Bloodrender Bloodrender to self
  • Duration Icons.pngDuration: 3 turns

Weapon damage
+ Proficiency bonus

Frigid Blade Frigid Blade Allandra's Whelm  Action Inflict Frostbitten Frostbitten

Weapon damage
+ Proficiency bonus⁠Cold⁠Cold

Headcrack Headcrack Sling  Action Inflict Dazed Dazed Weapon damage
  • Non-lethal damage
Press the Advantage Press the Advantage Combination Axe  Bonus Action After scoring a critical hit, can make a bonus action attack with your main hand weapon Weapon damage
Steadfast Strike Steadfast Strike Steadfast Maul  Action Additional effect not implemented

Weapon damage
+ Proficiency bonus

Conditions inflicted by weapon actions[edit section | visual editor]

Condition Inflicted by / Saving Throw Saving Throw Penalty Additional Effects Removed by
Bleeding Bleeding Inflicts 2 Slashing⁠Slashing per turn for 2 turns Healing Healing
Chest Trauma Chest Trauma One fewer  Action for 2 turns Healing Healing
Maimed Maimed Movement Speed reduced to 0 Healing Healing
Dazed Dazed Can't take reactions, loses Dexterity bonus to Armour Class Armour Class Ally Help Action Icon.png Help
Gaping Wounds Gaping Wounds - Receive additional 2 Piercing⁠Piercing damage from attacks for 2 turns Healing Healing
Hamstrung Hamstrung - Movement Speed halved Healing Healing
Off Balance Off Balance Advantage Advantage to attackers Ally Help Action Icon.png Help or taking damage
Prone Prone Advantage Advantage to nearby attackers Using half of Movement Speed
Weak Grip Weak Grip Disadvantage Disadvantage on attacks Ally Help Action Icon.png Help

Bugs[edit section | visual editor]

Due to an incorrectly coded conditional check, NPCs can never use basic weapon actions (except for Tenacity) in any difficulty mode.

Notes and references[edit section | visual editor]

  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 These weapon actions do not count as attacks for the purposes of Extra Attack Extra Attack and require your full  Action to use.