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Absorb Intellect: Difference between revisions

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| description = Gobble up a foe's intellect, lowering their [[Intelligence]] by 1 per turn and healing your wounds for 5 turns.
| description = Gobble up a foe's intellect, lowering their [[Intelligence]] by 1 per turn and healing your wounds for 5 turns.
| cost = action
| cost = action
| damage = amount:1d8, type:Healing
| damage = 1d8
| damage type = Healing
| range = ranged
| range = ranged
| range m = 9
| range m = 9
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| condition duration = 5
| condition duration = 5
| condition save = Intelligence
| condition save = Intelligence
| condition dc = caster
| used by creatures = Illithid
| used by creatures = Illithid
| other ways to learn =  
| other ways to learn =  

Revision as of 17:21, 22 December 2023

Template:Up to date

Absorb Intellect.webp

Absorb Intellect is an Action and illithid power. This ability allows a character to lower an enemies Intelligence by 1 per turn and heal themselves for 5 turns.

Description

Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns.

Properties

Cost:
Action
Healing:
D8 Healing.png 1d8 (1~8) hit points
Details:
 Range: 18 m / 60 ft
Recharge: Short rest
Duration: 5 turns

Condition: Absorbed Intellect

Absorbed Intellect Absorbed Intellect

Duration: 5 turns

Spell save DC  Intelligence saving throw

How to learn

Used by creatures: Illithid

Other ways to learn:

Notes

  • On turns two through five, the healing amount becomes respectively:
    • 2d8hit points
    • 3d8hit points
    • 4d8hit points
    • 5d8hit points
  • The condition Absorbed Intellect is lost and regained each round after a failed saving throw.