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Ram: Difference between revisions

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| summary = '''Ram''' is the main attack for a conjured Flaming Spheres. It allows the Flaming Sphere to deal good {{DamageType|Fire}} damage to a target
| summary = '''Ram''' is the main attack for a conjured Flaming Spheres. It allows the Flaming Sphere to deal good {{DamageType|Fire}} damage to a target
| cost = bonus
| cost = bonus
| damage = amount: 2d6, type: Fire, mod: Dexterity
| damage = 2d6
| damage type = Fire
| damage modifier = Strength
| damage2 =  
| damage2 =  
| range = melee
| range = melee

Revision as of 11:58, 26 December 2023

Ram.webp

Ram is the main attack for a conjured Flaming Spheres. It allows the Flaming Sphere to deal good Damage TypesFire damage to a target

Description

Slam into an enemy creature or object. On a successful save, the target still takes half damage.

Properties

Cost:
Bonus action
Damage:
D6 Fire.png 2d6 (2~12) + Strength modifier Damage TypesFire
Details:
 Melee: 1.5 m / 5  ft
DEX, half damage Save

How to learn

Used by creatures: Flaming Sphere