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Ram

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This article is about the ability used by Flaming Spheres. For the version used by Hell Spheres, see Ram (Hell Sphere).
Ram.webp
Ram is the main attack available to conjured Flaming Spheres. It allows the Flaming Sphere to slam into a target, dealing FireFire damage which scales with the level of spell slot used to cast Flaming Sphere Flaming Sphere.

Description

Slam into an enemy creature or object. On a successful save, the target still takes half damage.

Properties

Cost
Bonus Action
Damage: 2~12
2d6FireFire
Details
DEX Save (Spell save DC) (On Save: Target still takes half damage.)
 Melee: 1.5 m / 5 ft

At higher levels

Upcasting: Deals an additional 1d6FireFire damage for each spell level above 2nd used to cast Flaming Sphere Flaming Sphere.

Technical details

UIDs
Target_FlamingSphere_Ram
Base version
Target_FlamingSphere_Ram_3
Level 3 upcasted version
Target_FlamingSphere_Ram_4
Level 4 upcasted version
Target_FlamingSphere_Ram_5
Level 5 upcasted version
Target_FlamingSphere_Ram_6
Level 6 upcasted version
Spell flags

How to learn

Used by creatures: Flaming Sphere

Bugs

  • This attack always uses the caster's Wisdom to determine the spellcasting DC, regardless of the summoner's actual spellcasting ability.