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Slam (Water Elemental): Difference between revisions

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(Added hatnote)
(Updated damage/save fields)
Line 5: Line 5:
| image =Slam Water Elemental.webp
| image =Slam Water Elemental.webp
| cost = action
| cost = action
| damage = amount:5, type:Bludgeoning
| damage = unarmed
| damage2 = amount:1d6, type:Cold
| damage type = Bludgeoning
| extra damage = 2d6
| extra damage type = Cold
| attack roll = yes  
| attack roll = yes  
| range = melee
| range = melee
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| area duration = Permanent
| area duration = Permanent
| area condition =  
| area condition =  
| condition =  
| condition = Chilled
| condition duration =  
| condition duration = 2
| condition save =  
| condition save =  
| used by creatures = Water Elemental
| used by creatures = Water Elemental
| notes =  
| notes =  
}}
}}

Revision as of 21:19, 26 December 2023

For other versions of this ability, see Slam (disambiguation).
Slam Water Elemental.webp

Slam is an Action unique to the Water Elemental.

Description

Slam into a foe and create a puddle of water around the impact site.

Properties

Cost:
Action
Damage:
Unarmed damage Damage TypesBludgeoning
+
D6 Cold.png 2d6 (2~12) Damage TypesCold
Details:
Attack roll
 Melee: 1.5 m / 5  ft
AoE: 1 m / 3 ft (Radius)
Creates Area: Water

Condition: Chilled

Chilled Chilled

Duration: 2 turns

Area: Water

Water Water

Duration: Permanent

AoE: 1 m / 3 ft (Radius)

Douses unprotected flames. Can be electrified or frozen.

Type: Surface

How to learn

Used by creatures: Water Elemental