Template:Infobox statistics: Difference between revisions
(Created page with "<noinclude>{{license|ccbysa}}</noinclude><includeonly>{{#lvardef:strmod|{{#ifexpr: (({{{str|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{str|}}} - 10) / 2)}}}}{{#lvardef:dexmod|{{#ifexpr: (({{{dex|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{dex|}}} - 10) / 2)}}}}{{#lvardef:conmod|{{#ifexpr: (({{{con|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{con|}}} - 10) / 2)}}}}{{#lvardef:intmod|{{#ifexpr: (({{{int|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{int|}}} - 10) / 2)}}}}{{#lvardef:wismod|{{#ifexpr:...") |
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| melee spell attack = {{var|Melee Spell Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, reach {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}} | | melee spell attack = {{var|Melee Spell Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, reach {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}} | ||
| ranged spell attack = {{var|Ranged Spell Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, range {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}} | | ranged spell attack = {{var|Ranged Spell Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, range {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}} | ||
| spell = {{var|Spell}}: Target {{{action1_target|}}}, range {{{action1_range|}}}. {{#if: {{{action1_save_outcome|}}} | Target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}),}} {{#if: {{{ | | spell = {{var|Spell}}: Target {{{action1_target|}}}, range {{{action1_range|}}}. {{#if: {{{action1_save_outcome|}}} | Target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}),}} {{#if: {{{action1_damage_type|}}} | {{#if: {{{action1_save_outcome|}}} | or take | Target takes}} {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage.}}}}} {{#if: {{{action1_condition|}}} | {{#if: {{{action1_save_outcome|}}} | or gain | Target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}} | ||
| Action = {{var|Action}}: Target {{{action1_target|}}}, range {{{action1_range|}}}. {{#if: {{{action1_save_outcome|}}} | Target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}),}} {{#if: {{{ | | Action = {{var|Action}}: Target {{{action1_target|}}}, range {{{action1_range|}}}. {{#if: {{{action1_save_outcome|}}} | Target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}),}} {{#if: {{{action1_damage_type|}}} | {{#if: {{{action1_save_outcome|}}} | or take | Target takes}} {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage.}}}}} {{#if: {{{action1_condition|}}} | {{#if: {{{action1_save_outcome|}}} | or gain | Target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}}}}}</includeonly><noinclude>{{documentation}} | ||
}} |
Revision as of 19:39, 1 January 2024
This Template page is licensed under CC BY-SA 4.0. |
This Template page is licensed under CC BY-SA 4.0. |
This template is outdated. Use Template:Infobox creature instead.
Icarus | |||||||||||||
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Small Beast | |||||||||||||
Eagle | |||||||||||||
Stats | |||||||||||||
| |||||||||||||
9 m (30 ft) | |||||||||||||
5 kg (10 lb) | |||||||||||||
-1 | |||||||||||||
Ability scores | |||||||||||||
| |||||||||||||
Proficiency bonus | +Expression error: Unrecognized word "strong". | ||||||||||||
Saving throws | Str +2 Expression error: Unexpected < operator.Expression error: Unexpected < operator. Expression error: Unexpected < operator.Expression error: Unexpected < operator. | ||||||||||||
Resistances | |||||||||||||
Immune | Fire | ||||||||||||
Resistant | Cold, Lightning | ||||||||||||
Vulnerable | Slashing, Piercing | ||||||||||||
Conditions | |||||||||||||
| Aren't we all? | ||||||||||||
Honour | Soon it is your turn. | ||||||||||||
Features | |||||||||||||
Can see in the dark. | |||||||||||||
Tactician | Can see in the dark. | ||||||||||||
Actions |
Steel Watcher | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 11 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Voiced by | Pieter Lawman | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Information | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Race | Steel Watcher | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Faction | Gortash | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Adds an infobox with statistics, either for use standalone in a dedicated gameplay section or for combination with {{infobox character}}.
{{Infobox statistics | subbox = | child = | bodyclass= | class1 = | name = | size = | type = | race = | image = | imagesize = | armour_class = | hit_points = | hit_points_tactician = | movement_speed_meters = | movement_speed_feet = | weight_kg = | weight_lb = | str = | dex = | con = | int = | wis = | cha = | proficiency_bonus = | str_save_proficiency = | dex_save_proficiency = | con_save_proficiency = | int_save_proficiency = | wis_save_proficiency = | cha_save_proficiency = | immune1 = | immune2 = | resistant1 = | resistant2 = | vulnerable1 = | vulnerable2 = | condition1_name = | condition1_description = | condition1_mode = | condition2_name = | condition2_description = | condition2_mode = | feature1_name = | feature1_description = | feature2_name = | feature2_description = | feature2_mode = | action1_name = | action1 = | feature1_mode = | action2_name = | action2 = | feature2_mode = | hiddenlevel = }}
To add it to infobox character, specify that it is either a subbox or a child box (preferred), and add it under the module parameter:
{{Infobox character | name = | image = | background = | class = | module = {{Infobox statistics | child = yes | armour_class = | hit_points = | str = | dex = | con = | int = | wis = | cha = }}}}
Template data
No description.
Parameter | Description | Type | Status | |
---|---|---|---|---|
child | child | Yes if intended to be used as within another infobox template. Empty otherwise. Preffered over subbox.
| Template | suggested |
subbox | subbox | Yes if intended to be used as within another infobox template. Empty otherwise. | Boolean | optional |
bodyclass | bodyclass | Custom CSS class for infobox. | String | optional |
bodystyle | bodystyle | Add a custom CSS style for entire infobox. | String | optional |
datastyle | datastyle | Custom css style for data only. | String | optional |
image | image | A file with filename.
| File | suggested |
Strength ability score | str | no description
| Number | suggested |
Dexterity ability score | dex | no description
| Number | suggested |
Constitution ability score | con | no description
| Number | suggested |
Intelligence ability score | int | no description | Number | suggested |
Wisdom ability score | wis | no description
| Number | suggested |
Charisma ability score | cha | no description
| Number | suggested |
str_save_proficiency | str_save_proficiency | Leave empty if none. Add any value if yes | Boolean | optional |
Proficiency bonus | proficiency_bonus | Optional, not required. | Unknown | optional |
dex_save_proficiency | dex_save_proficiency | Leave empty if none. Add any value if yes | Unknown | optional |
con_save_proficiency | con_save_proficiency | Leave empty if none. Add any value if yes | Unknown | optional |
int_save_proficiency | int_save_proficiency | Leave empty if none. Add any value if yes | Unknown | optional |
wis_save_proficiency | wis_save_proficiency | Leave empty if none. Add any value if yes | Unknown | optional |
cha_save_proficiency | cha_save_proficiency | Leave empty if none. Add any value if yes | Unknown | optional |
Level | level | Character level, expressed as a number.
| Number | suggested |
name | name | Creature or character name. | String | suggested |
Size | size | The creature's size.
| String | suggested |
Creature type | type | no description
| String | suggested |
class | class | The character's class.
| Content | optional |
race | race | no description
| Content | optional |
imagesize | imagesize | Image size. Recommended values at 100px to 200px | Unknown | optional |
armour_class | armour_class | no description | Unknown | optional |
Hit points (Tactician mode) | hit_points_tactician | no description
| Number | optional |
Hit points (Honour mode) | hit_points_honour | no description
| Number | optional |
Hit points | hit_points | no description | Number | suggested |
Movement speed (meters) | movement_speed_meters | 5 | Number | suggested |
Movement speed (feet) | movement_speed_feet | no description
| Number | suggested |
Weight (kg) | weight_kg | no description
| Unknown | suggested |
Weight (lb) | weight_lb | no description
| Unknown | optional |
initiative | initiative | Not necessary to specify. Can be used to overwrite the autocalculated initiative with a custom value. | Number | optional |
immune1 | immune1 | A damage type that the creature is immune to.
| String | optional |
immune2 | immune2 | no description | Unknown | optional |
immune3 | immune3 | no description | Unknown | optional |
immune4 | immune4 | no description | Unknown | optional |
immune5 | immune5 | no description | Unknown | optional |
immune6 | immune6 | no description | Unknown | optional |
immune7 | immune7 | no description | Unknown | optional |
immune8 | immune8 | no description | Unknown | optional |
immune9 | immune9 | no description | Unknown | optional |
immune10 | immune10 | no description | Unknown | optional |
resistant1 | resistant1 | A damage type that the creature is resistant to.
| String | optional |
resistant2 | resistant2 | no description | Unknown | optional |
resistant3 | resistant3 | no description | Unknown | optional |
resistant4 | resistant4 | no description | Unknown | optional |
resistant5 | resistant5 | no description | Unknown | optional |
resistant6 | resistant6 | no description | Unknown | optional |
resistant7 | resistant7 | no description | Unknown | optional |
resistant8 | resistant8 | no description | Unknown | optional |
resistant9 | resistant9 | no description | Unknown | optional |
resistant10 | resistant10 | no description | Unknown | optional |
resistant19 | resistant19 | no description | Unknown | optional |
vulnerable1 | vulnerable1 | A damage type that the creature is vulnerable to.
| String | optional |
vulnerable2 | vulnerable2 | no description | Unknown | optional |
vulnerable3 | vulnerable3 | no description | Unknown | optional |
vulnerable4 | vulnerable4 | no description | Unknown | optional |
vulnerable5 | vulnerable5 | no description | Unknown | optional |
vulnerable6 | vulnerable6 | no description | Unknown | optional |
vulnerable7 | vulnerable7 | no description | Unknown | optional |
vulnerable8 | vulnerable8 | no description | Unknown | optional |
vulnerable9 | vulnerable9 | no description | Unknown | optional |
vulnerable19 | vulnerable19 | no description | Unknown | optional |
vulnerable10 | vulnerable10 | no description | Unknown | optional |
condition1_mode | condition1_mode | The mode this condition is applied. Can be Honour or Tactician.
| Unknown | optional |
condition1_name | condition1_name | The name of the condition. | String | optional |
condition1_description | condition1_description | Enter a short and concice description of the condition.
| Unknown | optional |
condition2_mode | condition2_mode | no description | Unknown | optional |
condition2_name | condition2_name | no description | Unknown | optional |
condition2_description | condition2_description | no description | Unknown | optional |
condition3_mode | condition3_mode | no description | Unknown | optional |
condition3_name | condition3_name | no description | Unknown | optional |
condition3_description | condition3_description | no description | Unknown | optional |
condition4_mode | condition4_mode | no description | Unknown | optional |
condition4_name | condition4_name | no description | Unknown | optional |
condition4_description | condition4_description | no description | Unknown | optional |
condition5_mode | condition5_mode | no description | Unknown | optional |
condition5_name | condition5_name | no description | Unknown | optional |
condition5_description | condition5_description | no description | Unknown | optional |
feature1_name | feature1_name | no description | Unknown | optional |
feature1_mode | feature1_mode | no description | Unknown | optional |
feature1_item | feature1_item | no description | Unknown | optional |
feature1_description | feature1_description | no description | Unknown | optional |
feature2_name | feature2_name | no description | Unknown | optional |
feature2_mode | feature2_mode | no description | Unknown | optional |
feature2_item | feature2_item | no description | Unknown | optional |
feature2_description | feature2_description | no description | Unknown | optional |
feature3_name | feature3_name | no description | Unknown | optional |
feature3_mode | feature3_mode | no description | Unknown | optional |
feature3_item | feature3_item | no description | Unknown | optional |
feature3_description | feature3_description | no description | Unknown | optional |
feature4_name | feature4_name | no description | Unknown | optional |
feature4_mode | feature4_mode | no description | Unknown | optional |
feature4_item | feature4_item | no description | Unknown | optional |
feature4_description | feature4_description | no description | Unknown | optional |
feature5_name | feature5_name | no description | Unknown | optional |
feature5_mode | feature5_mode | no description | Unknown | optional |
feature5_item | feature5_item | no description | Unknown | optional |
feature5_description | feature5_description | no description | Unknown | optional |
condition6_name | condition6_name | no description | Unknown | optional |
condition6_mode | condition6_mode | no description | Unknown | optional |
condition6_description | condition6_description | no description | Unknown | optional |
condition7_name | condition7_name | no description | Unknown | optional |
condition7_mode | condition7_mode | no description | Unknown | optional |
condition7_description | condition7_description | no description | Unknown | optional |
condition8_name | condition8_name | no description | Unknown | optional |
condition8_mode | condition8_mode | no description | Unknown | optional |
condition8_description | condition8_description | no description | Unknown | optional |
condition9_name | condition9_name | no description | Unknown | optional |
condition9_mode | condition9_mode | no description | Unknown | optional |
condition9_description | condition9_description | no description | Unknown | optional |
condition10_name | condition10_name | no description | Unknown | optional |
condition10_mode | condition10_mode | no description | Unknown | optional |
condition10_description | condition10_description | no description | Unknown | optional |
feature6_name | feature6_name | no description | Unknown | optional |
feature6_mode | feature6_mode | no description | Unknown | optional |
feature6_item | feature6_item | no description | Unknown | optional |
feature6_description | feature6_description | no description | Unknown | optional |
feature7_name | feature7_name | no description | Unknown | optional |
feature7_mode | feature7_mode | no description | Unknown | optional |
feature7_item | feature7_item | no description | Unknown | optional |
feature7_description | feature7_description | no description | Unknown | optional |
feature8_name | feature8_name | no description | Unknown | optional |
feature8_mode | feature8_mode | no description | Unknown | optional |
feature8_item | feature8_item | no description | Unknown | optional |
feature8_description | feature8_description | no description | Unknown | optional |
feature9_name | feature9_name | no description | Unknown | optional |
feature9_mode | feature9_mode | no description | Unknown | optional |
feature9_item | feature9_item | no description | Unknown | optional |
feature9_description | feature9_description | no description | Unknown | optional |
feature10_name | feature10_name | no description | Unknown | optional |
feature10_mode | feature10_mode | no description | Unknown | optional |
feature10_item | feature10_item | no description | Unknown | optional |
feature10_description | feature10_description | no description | Unknown | optional |
action1_mode | action1_mode | no description | Unknown | optional |
Action name | action1_name | no description | Unknown | suggested |
action1 | action1 | no description | Unknown | optional |
action2_name | action2_name | no description | Unknown | optional |
action2_mode | action2_mode | no description | Unknown | optional |
action2 | action2 | no description | Unknown | optional |
action3_name | action3_name | no description | Unknown | optional |
action3_mode | action3_mode | no description | Unknown | optional |
action3 | action3 | no description | Unknown | optional |
action4_name | action4_name | no description | Unknown | optional |
action4_mode | action4_mode | no description | Unknown | optional |
action4 | action4 | no description | Unknown | optional |
action5_name | action5_name | no description | Unknown | optional |
action5_mode | action5_mode | no description | Unknown | optional |
action5 | action5 | no description | Unknown | optional |
action6_name | action6_name | no description | Unknown | optional |
action6_mode | action6_mode | no description | Unknown | optional |
action6 | action6 | no description | Unknown | optional |
action7_name | action7_name | no description | Unknown | optional |
action7_mode | action7_mode | no description | Unknown | optional |
action7 | action7 | no description | Unknown | optional |
action8_name | action8_name | no description | Unknown | optional |
action8_mode | action8_mode | no description | Unknown | optional |
action8 | action8 | no description | Unknown | optional |
action9_name | action9_name | no description | Unknown | optional |
action9_mode | action9_mode | no description | Unknown | optional |
action9 | action9 | no description | Unknown | optional |
action10_name | action10_name | no description | Unknown | optional |
action10_mode | action10_mode | no description | Unknown | optional |
action10 | action10 | no description | Unknown | optional |
modules | modules | no description | Unknown | optional |
hiddenlevel | hiddenlevel | Can be added in place of level if the level should only be added for calculations, and not be displayed in the infobox itself. Useful when the infobox is added as a module. | Number | optional |
mode | mode | no description | Unknown | optional |
feature1_label | feature1_label | no description | Unknown | optional |
feature2_label | feature2_label | no description | Unknown | optional |
feature3_label | feature3_label | no description | Unknown | optional |
feature4_label | feature4_label | no description | Unknown | optional |
feature5_label | feature5_label | no description | Unknown | optional |
feature6_label | feature6_label | no description | Unknown | optional |
feature7_label | feature7_label | no description | Unknown | optional |
feature8_label | feature8_label | no description | Unknown | optional |
feature9_label | feature9_label | no description | Unknown | optional |
feature10_label | feature10_label | no description | Unknown | optional |
action1_effect | action1_effect | no description | Unknown | optional |
action1_class | action1_class | no description | Unknown | optional |
action2_effect | action2_effect | no description | Unknown | optional |
action2_class | action2_class | no description | Unknown | optional |
action3_effect | action3_effect | no description | Unknown | optional |
action3_class | action3_class | no description | Unknown | optional |
action4_effect | action4_effect | no description | Unknown | optional |
action4_class | action4_class | no description | Unknown | optional |
action5_effect | action5_effect | no description | Unknown | optional |
action5_class | action5_class | no description | Unknown | optional |
action6_class | action6_class | no description | Unknown | optional |
action7_class | action7_class | no description | Unknown | optional |
action8_class | action8_class | no description | Unknown | optional |
action9_class | action9_class | no description | Unknown | optional |
action10_class | action10_class | no description | Unknown | optional |