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Selûne's Dream: Difference between revisions
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| condition = Sleeping | | condition = Sleeping | ||
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Revision as of 17:07, 3 January 2024
Selûne's Dream is a cantrip (Evocation). It heals an ally, but may also put them to sleep. Selûne's Dream is in game only as a once per Long Rest action granted by the item Amulet of Selûne's Chosen.
Description
An ally you touch regains hit points, but possibly falls .
No effect on undead and constructs.
Properties
- Cost
- Action
- Healing
- 1d8 (1~8) hit points
- Details
- CON Save
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Sleeping
Duration: 2 turns
- A sleeping creature cannot move or act.
- Moreover, the creature automatically fails Strength and Dexterity saving throws.
- Attack rolls against it have Advantage, and any attack that hits the creature is a critical hit if the attacker is within 1.5 m / 5 ft of the creature.
- Removed by taking damage, getting wet, receiving or being .