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Ram: Difference between revisions

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{{ActionPage
{{ActionPage
| description = When the sphere is ablaze, it leaves behind a [[Fire Surface]] and deals {{DamageText|2d6|Fire}} to nearby creatures and objects.
| description = Slam into an enemy creature or object. On a successful save, the target still takes half damage.
| image = Ram.webp
| image = Ram.webp
| summary = '''Ram''' is the main attack for a conjured Flaming Spheres. It allows the Flaming Sphere to deal good {{DamageType|Fire}} damage to a target
| summary = '''Ram''' is the main attack for a conjured Flaming Spheres. It allows the Flaming Sphere to deal good {{DamageType|Fire}} damage to a target
| cost = bonus
| cost = bonus
| damage = amount: 2d6, type: Fire, mod: Dexterity
| damage = 2d6
| damage type = Fire
| damage modifier = Strength
| damage2 =  
| damage2 =  
| range = melee
| range = melee
| save = DEX, half damage
| save = DEX
| on save = Target still takes half damage.
| additional =  
| additional =  
| used by creatures = Flaming Sphere
| used by creatures = Flaming Sphere
| notes =
| notes =
}}
}}

Latest revision as of 18:04, 3 January 2024

Ram.webp

Ram is the main attack for a conjured Flaming Spheres. It allows the Flaming Sphere to deal good Damage TypesFire damage to a target

Description

Slam into an enemy creature or object. On a successful save, the target still takes half damage.

Properties

Cost:
Bonus action
Damage:
D6 Fire.png 2d6 (2~12) + Strength modifier Damage TypesFire
Details:
 Melee: 1.5 m / 5  ft
DEX Save (On Save: Target still takes half damage.)

How to learn

Used by creatures: Flaming Sphere