| summary = This spell allows spellcasters to heal allies with divine magic through touch.
| summary = This spell allows spellcasters to heal allies with divine magic through touch.
| description = A creature you touch regains {{DamageText|1d8 + [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Modifier]]|Healing}}
| description = {{DamageColor|Healing|Heal}} a creature you can touch.
| warning = {{Prereq|No effect on undead and constructs.}}
This spell has no effect on undead or constructs.
| cost = action, spell1
| action type = action
| attack roll =
| attack roll =
| damage =
| damage = 1d8
| damage modifier =
| damage modifier = Spellcasting
| damage type =
| damage type = Healing
| damage save =
| damage save =
| damage save effect =
| damage save effect =
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| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| higher levels = When the spell is cast at 2nd Level or higher, heal a target an extra {{DamageText|1d8|Healing}} for each spell slot level above 1st.
| higher levels = [[Spells#Upcasting|Upcast]]: Heals an additional {{DamageText|1d8|Healing}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| notes =
| notes = The incantation for Cure Wounds is '''Te Curo''', Latin for "I cure you".
| video = Cure Wounds Visuals.mp4
}}
}}
== External Links ==
* {{FRWiki|Cure wounds|long}}
[[Category:Sources of healing]]
Latest revision as of 16:29, 9 March 2024
Cure Wounds is a level 1 evocation spell. This spell allows spellcasters to heal allies with divine magic through touch.