Ad placeholder
Wrath (Condition): Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{ConditionPage | effects = * Adrenaline courses through your veins. You have a +1 bonus to melee damage. ** (As of Early Access Patch 9, this effect grants +1 to melee damage '''per remaining turn of Wrath'''.) }}") |
(Remove up-to-date template. (automated edit)) |
||
(12 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
{{ConditionPage | {{ConditionPage | ||
| effects = | | effects = | ||
* | * You have a +1 bonus to damage with melee weapons for every turn this condition has remaining. | ||
| stack id =MAG_VIOLENCE| tick type =end turn| stack type =additive| properties =MultiplyEffectsByDuration| notes = | |||
}} | }} | ||
==Items that Apply Wrath== | |||
=== Equipment === | |||
{{:Wrath set}} | |||
==Notes== | |||
* As of Hotfix 15, Wrath charges are cumulative as is stated in the box at the top of the entry, up to the maximum of 7. |
Revision as of 15:49, 9 March 2024
- You have a +1 bonus to damage with melee weapons for every turn this condition has remaining.
Properties
: end of turn
: add to duration :
Sources of Wrath
Items that Apply Wrath
Equipment
The Wrath set is a set of equipment that generates , a stacking condition that grants up to +7 melee damage bonus.
Equipment
Bloodguzzler Garb
- When an enemy damages the wearer, the wearer gains for 1 turn.
Cap of Wrath
- During combat, when the wearer starts their turn with 50% Hit Points or less, they gain for 2 turn.
Linebreaker Boots
- When the wearer Dash or takes a similar action during combat, they gain for 3 turns.
See Also
Notes
- As of Hotfix 15, Wrath charges are cumulative as is stated in the box at the top of the entry, up to the maximum of 7.