Hellbeard Halberd: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(8 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{WeaponPage
{{WeaponPage
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Merregon Halberd Icon.png
| image = Merregon Halberd Icon.png <!-- A high-res image of the item. -->
| description = <!-- Optional description. Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those. Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the weapon noteworthy. -->
| controller icon = Merregon Halberd Unfaded.png
| quote = Salvaged from the beard of a dead infernal leviathan, whose facial hair was formed from the weapons of an army it had once vanquished..
| icon = Merregon Halberd Unfaded Icon.png
| category = martial
| description = {{Rare|Hellbeard Halberd}} is a rare [[Halberds|halberd]] that deals additional {{DamageText||Poison}} damage.
| melee or ranged = melee
| seo description = Hellbeard Halberd is a rare halberd that deals additional Poison damage.
| handedness = two-handed
| quote = <!-- In-game tooltip quote. -->
| type = Halberds <!-- One of [[Category:Weapon Types]]. Always plural. -->
Salvaged from the beard of a dead infernal leviathan, whose facial hair was formed from the weapons of an army it had once vanquished.
| rarity = rare
| category = martial <!-- "martial" or "simple" -->
| melee or ranged = melee <!-- "melee" or "ranged" -->
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| type = Halberds <!-- One of [[Category:Weapon Types]]. Always plural! -->
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = +2 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +2 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d10 + 2 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d10 + 2 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = 1d10 + 2 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = 6 Poison <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage = 6 Poison <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in meters. -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in feet. -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse =  
| finesse =  
| heavy =  
| heavy = yes
| light =
| light =  
| loading =
| loading =  
| reach = yes
| reach = yes
| thrown =
| thrown =  
| can't dual wield =
| can't dual wield =  
| dippable = yes
| dippable = yes
| weight kg = 2.7
| weight kg = 2.7 <!-- The weight in kg. -->
| weight lb = 5.4
| weight lb = 5.4 <!-- The weight in in lb. -->
| price = 380
| price = 380 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| where to find = * Sold by [[Helsik]] at the [[Devil's Fee]] once her special stock is unlocked.
| uid = MAG_Infernal_Hellbeard_Halberd
<!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
| uuid = 35682866-bd23-44a2-9a25-6a3ba2ee2b48
| weapon actions = Rush Attack, Lacerate, Cleave
| weapon actions = Rush Attack, Lacerate, Cleave <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
* This weapon can be bought from these traders:
**[[Helsik]] (special stock) at the [[Devil's Fee]], [[Lower City]]
| notes =
}}
}}
==Gallery==
==Gallery==
<gallery heights="300px" mode="packed">
<gallery heights="300px" mode="packed">
File:Hellbeard Halberd ingame.png|Appearance in game
File:Hellbeard Halberd ingame.png|Appearance in game
</gallery>
</gallery>
[[Category:Sources of Slashing damage]]
[[Category:Sources of Poison damage]]

Latest revision as of 18:15, 20 March 2024

Hellbeard Halberd image

Hellbeard Halberd is a rare halberd that deals additional Damage TypesPoison damage.

Description Icon.png
Salvaged from the beard of a dead infernal leviathan, whose facial hair was formed from the weapons of an army it had once vanquished.

Properties

Damage
D10 Slashing.png 1d10 + 2 (3~12) + Strength modifier Damage TypesSlashing damage
Extra damage
6 Damage TypesPoison damage
Details
Halberds Halberds
Rarity: Rare
Enchantment: + 2
 Two-Handed
Extra Reach Extra Reach
Dippable Dippable
 Range: 2.5 m / 8 ft
 Weight: 2.7 kg / 5.4 lb
Price: 380 gp
UID MAG_Infernal_Hellbeard_Halberd
UUID 35682866-bd23-44a2-9a25-6a3ba2ee2b48

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

  • Rush Attack Rush Attack ()
    Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.
  • Lacerate Lacerate ()
    Slash at your target's vital points to make it Bleeding Bleed.
  • Cleave Cleave ()
    Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Where to find

Gallery[edit | edit source]