added internal link to example Glyph of Warding in notes section
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(added internal link to example Glyph of Warding in notes section) |
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{{SpellPage | {{SpellPage | ||
| name = Create or Destroy Water | | name = Create or Destroy Water | ||
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| classes = Cleric, Druid | | classes = Cleric, Druid | ||
| class learns at level 1 = Cleric, Druid | | class learns at level 1 = Cleric, Druid | ||
| class learns at level 2 = Conjuration:Minor Conjuration | |||
| class learns at level 6 = Storm Sorcery:Storm Spell | | class learns at level 6 = Storm Sorcery:Storm Spell | ||
| races = | | races = | ||
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*Lightning Spells cast on water causes the {{Cond|Shocked}} condition: Removing their reaction and having a chance to stun. | *Lightning Spells cast on water causes the {{Cond|Shocked}} condition: Removing their reaction and having a chance to stun. | ||
*Electrified Water + a Fire Spell causes [[Electrified Steam]], which resets the Shocked and Wet conditions. | *Electrified Water + a Fire Spell causes [[Electrified Steam]], which resets the Shocked and Wet conditions. | ||
*A Cold spell freezes the water/mist and creates an [[Ice Surface]], causing Difficult Terrain (half Movement Speed) and may cause creatures in the area to fall prone status effect {{Cond|Prone}} unless succeeding a DEX Save. (e.g. Create Water + Glyph of Warding). | *A Cold spell freezes the water/mist and creates an [[Ice Surface]], causing Difficult Terrain (half Movement Speed) and may cause creatures in the area to fall prone status effect {{Cond|Prone}} unless succeeding a DEX Save. (e.g. Create Water + [[Glyph of Warding]]). | ||
*{{Class|Conjuration}}s only receive the [[Create Water]] variant of the spell, which can only be cast once per [[Short Rest]] and doesn't consume a spell slot. | |||
*[[Rain Dancer]] only grants the [[Create Water]] variant of the spell. | |||
*You can only have {{em|one}} version of '''Create or Destroy Water''' at a time, even if you gain it from multiple sources. | |||
| video = | | video = | ||
}} | }} |