Ad placeholder
Slam (Grym): Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) (Updated damage/save fields) |
HiddenDragon (talk | contribs) mNo edit summary |
||
Line 4: | Line 4: | ||
| description = Hit a target and possibly knock it {{Cond|Prone}}. | | description = Hit a target and possibly knock it {{Cond|Prone}}. | ||
| image = Slam.webp | | image = Slam.webp | ||
| controller icon = Slam Icon.webp | |||
| icon = Slam Unfaded Icon.webp | |||
| cost = action | | cost = action | ||
| damage = 4d8 | | damage = 4d8 |
Revision as of 09:30, 26 April 2024
For other versions of this ability, see Slam (disambiguation).
Slam is an Action that allows the creature to hit a target for a large amount of damage and possibly knock them Prone.
Description
Hit a target and possibly knock it .
Properties
- Cost:
- Action
- Damage:
- 4d8 (4~32) + Strength modifier Bludgeoning
- Details:
- Attack roll
- Range: 3 m / {{{range ft}}} ft
- STR Save (Spell save DC)
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Grym