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Slam (Grym)
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This article is about the version of the attack used by Grym. For other uses, see Slam (disambiguation).
Slam is a basic attack available to Grym. It is an unarmed attack that deals 4d8 damage and potentially knocks the target prone.
UID
Spell flags
Description
Hit a target and possibly knock it .Properties
- Cost
Action
- Damage: 4~32 + modifiers
- Details
Melee unarmed attack roll
STR Save (Spell save DC)
Range: 3 m / 10 ft
AoE: 1 m / 3 ft (Radius)

4d8 + Strength modifier
Technical details

Target_Slam_AdamantineGolem

Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- The affected creature cannot move or take
Actions,
Bonus Actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Used by creatures: Grym
Notes
- Slam does an additional 2d8 damage on Tactician and Honour modes.