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Resonance Stone: Difference between revisions
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| notes = * You and your companions will remark on the stone's effect, noting that they suddenly feel happier when gaining the condition or realizing that it was only psionic manipulation when they lose it. | | notes = * You and your companions will remark on the stone's effect, noting that they suddenly feel happier when gaining the condition or realizing that it was only psionic manipulation when they lose it. | ||
* The aura will not affect nearby [[undead]] or [[construct]]s. | * The aura will not affect nearby [[undead]] or [[construct]]s. | ||
* It sometimes ceases to function once you leave Act 2 | | bugs = * It sometimes ceases to function once you leave Act 2. | ||
}} | }} | ||
[[Category:Vulnerable to Psychic]] | [[Category:Vulnerable to Psychic]] |
Revision as of 16:02, 27 April 2024
Spoiler warning: The following content contains unhidden spoilers for Act 2. |
This unique and weird looking stone grants euphoria to all who bask in its glory, but all things come at a cost.
This stone gives you and those around you the Steeped in Bliss condition. Resonance Stones heighten emotion in those who stand within their radius.
Properties
- Miscellaneous Items
- Rarity: Common
- Weight: 5 kg / 10 lb
- Price: 1 gp
Effect
Everyone within AoE: 9 m / 30 ft (Radius) gains .
Condition: Steeped in Bliss
- Seized by great joy, affected entity is more energized and also more mentally compliant. Entity has Advantage on physical checks and Disadvantage on mental Saving throws.
- Entity is also vulnerable to Psychic damage.
Where to find
Found in a small area south-west of Necrotic Laboratory in the Mind Flayer Colony near the Mind-Archive Interface [X: 692, Y: -114]. This area is only accessible after having defeated Ketheric Thorm on top of Moonrise Towers.
Notes
- You and your companions will remark on the stone's effect, noting that they suddenly feel happier when gaining the condition or realizing that it was only psionic manipulation when they lose it.
- The aura will not affect nearby undead or constructs.
Bugs
- It sometimes ceases to function once you leave Act 2.