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Forceful Throw: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| summary = '''Forceful Throw''' is a class action used by poltergeists to throw objects at the players. | | summary = '''Forceful Throw''' is a class action used by poltergeists to throw objects at the players. | ||
| description = Throw an item at a creature, wounding it and possibly knocking it {{Cond|Prone}}. | | description = Throw an item at a creature, wounding it and possibly knocking it {{Cond|Prone}}. | ||
| extra description = Heavier items deal more damage. | |||
Heavier items deal more damage. | |||
| image = Throw.webp | | image = Throw.webp | ||
| controller icon = Throw Icon.webp | |||
| icon = Throw Unfaded Icon.webp | |||
| cost = action | | cost = action | ||
| damage = 1d10 | | damage = 1d10 |
Latest revision as of 20:03, 27 April 2024
Forceful Throw is a class action used by poltergeists to throw objects at the players.
Description
Throw an item at a creature, wounding it and possibly knocking it .
Heavier items deal more damage.
Properties
- Cost:
- Action
- Damage:
- 1d10 (1~10) Bludgeoning
- Details:
- Range: 18 m / 60 ft
- AoE: 1 m / 3 ft (Radius)
- DEX Save (DC 15)
Condition: Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
(Information not yet added.)