Dispel Evil and Good: Difference between revisions

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| race learns at level 2 =
| race learns at level 2 =
| summary = This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies.
| summary = This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies.
| description = [[List of Creature Types#Aberration|Aberrations]], [[List of Creature Types#Celestial|Celestials]], [[List of Creature Types#Elemental|Elementals]], [[List of Creature Types#Fey|Fey]], [[List of Creature Types#Fiend|Fiends]], and [[List of Creature Types#Undead|Undead]] have {{Disadvantage}} on {{Attack Roll}}s against you. You can also break Enchantments that {{Cond|Charmed|Charm}}, {{Cond|Frightened|Frighten}}, or {{Cond|Malefic Possession|Possesses}} allies.
| description = [[List of Creature Types#Aberration|Aberrations]], [[List of Creature Types#Celestial|Celestials]], [[List of Creature Types#Elemental|Elementals]], [[List of Creature Types#Fey|Fey]], [[List of Creature Types#Fiend|Fiends]], and [[List of Creature Types#Undead|Undead]] have {{Disadvantage}} on {{Attack Roll}}s against you.
| action type = action
| extra description = You can also break Enchantments that {{Cond|Charmed|Charm}}, {{Cond|Frightened|Frighten}}, or {{Cond|Malefic Possession|Possesses}} allies.
| cost = action, spell5
| attack roll =
| attack roll =
| damage =
| damage =
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| extra damage save effect =
| extra damage save effect =
| extra damage per =
| extra damage per =
| concentration =
| concentration = yes
| range = self
| range = self
| range m =
| range m =
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| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| higher levels =
| notes =
| notes =
| video =
| video =

Latest revision as of 21:55, 27 April 2024

Dispel Evil and Good.webp

Dispel Evil and Good is a level 5 abjuration spell. This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies.

Description

Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage Icon.png Disadvantage on Attack rolls against you.

You can also break Enchantments that Charm Charm, Frighten Frighten, or Possesses Possesses allies.

Properties

Cost
Action + Level 5 Spell Slot
Details
 Range: Self
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Dispel Evil and Good

Dispel Evil and Good Dispel Evil and Good

Duration: 10 turns

Grants: Dispel Evil And Good: Break Enchantment Dispel Evil And Good: Break Enchantment

How to learn

Classes:

External Links[edit | edit source]