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Wind Walk: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Wind Walk | | name = Wind Walk | ||
| image = | | image = Wind Walk.webp | ||
| level = 6 | | level = 6 | ||
| school = Transmutation | | school = Transmutation | ||
| ritual = | | ritual = | ||
| classes = Druid | | classes = Druid | ||
| class learns at level 11 = Druid | | class learns at level 11 = Druid | ||
| class learns at level 2 = | | class learns at level 2 = | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = This spell allows spellcasters to transform a group of allies into a cloud of mist. This form offers damage Resistance, Advantage on some Saving Throws, and the ability to Fly. | | summary = This spell allows spellcasters to transform a group of allies into a cloud of mist. This form offers damage Resistance, Advantage on some Saving Throws, and the ability to Fly. | ||
| description = Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks. You become [[Damage Types#Resistance| | | description = Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks. | ||
| extra description = You become [[Damage Types#Resistance|Resistant]] to non-magical damage, gain {{Advantage}} on [[Constitution]], [[Dexterity]], and [[Strength]] {{SavingThrow}}s, and become [[Creature Size|Tiny]] in size. | |||
{{ | | warning = {{Prereq|While transformed, you won't be able to attack, cast spells, or talk.}} | ||
| | | cost = action, spell6 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
| damage per = | | damage per = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| extra damage per = | | extra damage per = | ||
| concentration = | | concentration = | ||
| range = | | range = | ||
| range m = 9 | | range m = 9 | ||
| range ft = 30 | | range ft = 30 | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = Gaseous Form | | condition = Gaseous Form | ||
| condition duration = Until Long Rest | | condition duration = Until Long Rest | ||
| condition save = | | condition save = | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| variants = | | variants = | ||
| notes = | | notes = | ||
| video = | | video = | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Wind walk|long}} | * {{FRWiki|Wind walk|long}} |
Latest revision as of 21:09, 27 April 2024
Wind Walk is a level 6 transmutation spell. This spell allows spellcasters to transform a group of allies into a cloud of mist. This form offers damage Resistance, Advantage on some Saving Throws, and the ability to Fly.
Description
Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks.
You become Resistant to non-magical damage, gain Advantage on Constitution, Dexterity, and Strength Saving throws, and become Tiny in size.
While transformed, you won't be able to attack, cast spells, or talk.
Properties
- Cost
- Action + Level 6 Spell Slot
- Details
- Range: 9 m / 30 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Gaseous Form
Duration: Until Long rest
- Transformed into a cloud of mist.
- Resistant to all damage.
- Has Advantage on Constitution, Dexterity, and Strength Saving throws.
- Becomes Tiny in size.
- Cannot attack, cast spells, or speak.
- The target's Strength and Dexterity scores are set to 10 while in this form.
How to learn
Classes:
- Class Level 11: Druid
External Links[edit | edit source]
- Wind walk on the Forgotten Realms Wiki