Creature Size

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Creature Size is an attribute of all creatures that influences various gameplay mechanics and actions.

A creature's size can be determined by right-clicking it and selecting Examine.

Size Categories[edit | edit source]

Creatures can be Tiny, Small, Medium, Large, Huge, or Gargantuan.

Size Maximum Weight Example Creatures
Tiny 6 kg / 13 lb Cat
Small 40 kg / 88 lb Goblin, Halfling, Gnome
Medium 200 kg / 441 lb Human, Elf, Dwarf, and many other Playable Races
Large 5,000 kg / 11,023 lb Ogre
Huge 50,000 kg / 110,231 lb (None yet in Early Access)
Gargantuan 500,000 kg / 1,102,311 lb (None yet in Early Access)


  • 'Maximum Weight' in this table refers to the weight of the creature, rather than the creature's carrying capacity, which is determined by its Strength.
  • When the Enlarge/Reduce spell increases or decreases a creature's Size and weight, additional weight is added or subtracted if necessary to place the creature in the correct Size category.

Effects of Creature Size[edit | edit source]

  • The maximum Hit Points of many enemy creatures are partially determined by their Size.
  • Smaller creatures tend to have slower Movement Speed.
  • Creatures in the Small and Tiny size categories have Disadvantage Icon.png Disadvantage on Attack Rolls with Heavy (weapon property) Heavy weapons, due to the size and bulk of Heavy weapons. (Note: This penalty is not yet implemented as of EA Patch 9.)
  • Throw and Improvised Melee Weapon may only be used on creatures at least one size category smaller than the user.