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Slam (Grym): Difference between revisions
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{{ | {{See also|Slam (disambiguation)}} | ||
{{ActionPage | {{ActionPage | ||
| name = Slam | |||
| summary = '''Slam''' is an [[Action]] that allows the creature to hit a target for a large amount of damage and possibly knock them [[Prone (Condition)|Prone]]. | | summary = '''Slam''' is an [[Action]] that allows the creature to hit a target for a large amount of damage and possibly knock them [[Prone (Condition)|Prone]]. | ||
| description = Hit a target and possibly knock it {{Cond|Prone}}. | | description = Hit a target and possibly knock it {{Cond|Prone}}. |
Latest revision as of 16:34, 29 April 2024
See also: Slam (disambiguation)
Slam is an Action that allows the creature to hit a target for a large amount of damage and possibly knock them Prone.
Description
Hit a target and possibly knock it .
Properties
- Cost:
- Action
- Damage:
- 4d8 (4~32) + Strength modifier Bludgeoning
- Details:
- Attack roll
- Range: 3 m / {{{range ft}}} ft
- STR Save (Spell save DC)
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Grym