Template:Damage info/Primitive: Difference between revisions

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(Fixed plus value showing up twice when there is no die value)
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<includeonly><div class="bg3wiki-info-blob">{{DieIcon|D{{{die}}}|{{{type}}}}} {{DamageColor | {{{type}}} | {{{count}}}d{{{die}}} {{#switch:{{{plus|0}}}|0=|+ {{{plus}}}}} ({{#expr: {{{count}}} + {{{plus|0}}} }}~{{#expr: {{{count}}}*{{{die}}} + {{{plus|0}}} }}) {{DamageModifier|{{{modifier|}}}}} {{#if:{{{per|}}}|per {{{per}}}|}} }} {{DamageType|{{{type}}}}} {{#if: {{{save|}}} | ({{#switch:{{{save}}}|no|none=No [[Saving Throw]] allowed|#default=[[Saving Throw|{{{save}}} Save]] to {{#switch:{{{save effect}}}|half|halve=halve|negate}}}})}}</div></includeonly><noinclude>
<includeonly><div class="bg3wiki-info-blob">{{#if: {{{die|}}} | {{DieIcon | D{{{die}}} | {{{type}}} }} }} {{DamageColor | {{{type}}} | {{#switch: {{{flat value|}}} | <!--empty--> = <!--nothing--> | proficiency = [[Proficiency bonus]] | #default = {{{flat value}}} }}{{#if: {{{die|}}} | {{{count}}}d{{{die}}} {{#switch: {{{plus|0}}} | 0 = | + {{{plus}}} }} }} {{#if: {{{die|}}} | ({{#expr: {{{count}}} + {{{plus|0}}} }}~{{#expr: {{{count}}}*{{{die}}} + {{{plus|0}}} }}) }} {{DamageModifier | {{{modifier|}}} }} {{#ifeq: {{{type|}}} | Healing | {{DamageType | {{{type}}} | hit points }}  | {{DamageType | {{{type}}} }} damage}} {{#if: {{{per|}}} | per {{{per}}} }} {{#if:{{{delayed|}}} | (delayed)|}} {{#if:{{{con|}}} | (conditional)|}}}} {{#if: {{{save|}}} | ({{#switch:{{{save}}} | no | none = no [[saving throw]] allowed | #default = {{#if: {{{save dc|}}} | DC {{{save dc}}} }} [[Saving throw|{{{save}}} save]] to {{#switch: {{{save effect|}}} | half | halve = halve | #default = negate }} }})}}</div></includeonly><noinclude>
Examples:
Examples:
{{code|<nowiki>{{DamageInfo | 2 | Acid }}</nowiki>}}
{{DamageInfo | 2 | Acid }}
---
{{code|<nowiki>{{DamageInfo | prof | Acid }}</nowiki>}}
{{DamageInfo | prof | Acid }}
---
{{code|<nowiki>{{DamageInfo | proficiency | Acid }}</nowiki>}}
{{DamageInfo | proficiency | Acid }}
---
{{code|<nowiki>{{DamageInfo | +2 | Acid }}</nowiki>}}
{{DamageInfo | +2 | Acid }}
---


{{code|<nowiki>{{DamageInfo | 1d8 | Slashing}}</nowiki>}}
{{code|<nowiki>{{DamageInfo | 1d8 | Slashing}}</nowiki>}}
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{{code|<nowiki>{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}</nowiki>}}
{{code|<nowiki>{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}</nowiki>}}
{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}
{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}
---
{{code|<nowiki>{{DamageInfo | 2d6 | Acid | save = Dexterity | save dc = 15 | save effect = half }}</nowiki>}}
{{DamageInfo | 2d6 | Acid | save = Dexterity | save dc = 15 | save effect = half }}


---
---
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---
---
{{code|<nowiki>{{DamageInfo | +2 | Acid | con }}</nowiki>}}
{{DamageInfo | +2 | Acid | con }}
---
{{code|<nowiki>{{DamageInfo | 2d6 | Acid | delayed }}</nowiki>}}
{{DamageInfo | 2d6 | Acid | delayed }}
---
{{code|<nowiki>{{DamageInfo | 2d6 | Healing}}</nowiki>}}
{{DamageInfo | 2d6 | Healing }}


'''IMPORTANT NOTES'''
'''IMPORTANT NOTES'''
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The {{code|plus}} parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{code|<nowiki>{{...|plus=|...}}</nowiki>}}.  It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{code|<nowiki>{{...|plus={{{MyOptionalPlus|0}}}|...}}</nowiki>}}.
The {{code|plus}} parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{code|<nowiki>{{...|plus=|...}}</nowiki>}}.  It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{code|<nowiki>{{...|plus={{{MyOptionalPlus|0}}}|...}}</nowiki>}}.


[[Category:Damage Info Templates]]
[[Category:Damage info templates]]
</noinclude>
</noinclude>

Revision as of 18:45, 29 April 2024

Examples:

{{DamageInfo | 2 | Acid }}

2 Damage TypesAcid damage

---

{{DamageInfo | prof | Acid }}

---

{{DamageInfo | proficiency | Acid }}

---

{{DamageInfo | +2 | Acid }}

+2 Damage TypesAcid damage

---

{{DamageInfo | 1d8 | Slashing}}

D8 Slashing.png 1d8 (1~8) Damage TypesSlashing damage

---

{{DamageInfo | 4d6 | Radiant}}

D6 Radiant.png 4d6 (4~24) Damage TypesRadiant damage

---

{{DamageInfo | 1d4+1 | Force}}

D4 Force.png 1d4 + 1 (2~5) Damage TypesForce damage

---

{{DamageInfo | 2d10 | Fire | per = ray }}

D10 Fire.png 2d10 (2~20) Damage TypesFire damage per ray

---

{{DamageInfo | 1d12 | Poison | per = turn }}

D12 Poison.png 1d12 (1~12) Damage TypesPoison damage per turn

---

{{DamageInfo | 1d8 | Piercing | modifier = melee }}

D8 Piercing.png 1d8 (1~8) + Strength modifier Damage TypesPiercing damage

---

{{DamageInfo | 1d8 | Piercing | modifier = ranged }}

D8 Piercing.png 1d8 (1~8) + Dexterity modifier Damage TypesPiercing damage

---

{{DamageInfo | 1d8 | Piercing | modifier = finesse }}

---

{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom }}

D8 Bludgeoning.png 1d8 (1~8) + Wisdom modifier Damage TypesBludgeoning damage

---

{{DamageInfo | 2d6 | Cold | save = no }}

D6 Cold.png 2d6 (2~12) Damage TypesCold damage (no saving throw allowed)

---

{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}

D6 Acid.png 2d6 (2~12) Damage TypesAcid damage (Dexterity save to halve)

---

{{DamageInfo | 2d6 | Acid | save = Dexterity | save dc = 15 | save effect = half }}

D6 Acid.png 2d6 (2~12) Damage TypesAcid damage (DC 15 Dexterity save to halve)

---

{{DamageInfo | 2d6 | Psychic | save = Wisdom }}

D6 Psychic.png 2d6 (2~12) Damage TypesPsychic damage (Wisdom save to negate)

---

{{DamageInfo | +2 | Acid | con }}

+2 Damage TypesAcid damage (conditional)

---

{{DamageInfo | 2d6 | Acid | delayed }}

D6 Acid.png 2d6 (2~12) Damage TypesAcid damage (delayed)

---

{{DamageInfo | 2d6 | Healing}}

D6 Healing.png 2d6 (2~12) hit points

IMPORTANT NOTES

The plus parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{...|plus=|...}}. It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{...|plus={{{MyOptionalPlus|0}}}|...}}.