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Luring Song (Condition): Difference between revisions
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* Must succeed a Wisdom {{Saving Throw}} every turn or be {{Cond|Lured}} by the Harpy's song. | * Must succeed a Wisdom {{Saving Throw}} every turn or be {{Cond|Lured}} by the Harpy's song. | ||
* On success, grants the {{Cond|Resisted the Song}} condition for 2 turns. | * On success, grants the {{Cond|Resisted the Song}} condition for 2 turns. | ||
| type = Charmed | |||
| stack id = LURING_SONG | |||
| stack priority = 0 | |||
| tick type = start turn | |||
| properties = DisableCombatlog | |||
| condition = Lured | |||
| condition2 = Resisted the Song | |||
| notes = | |||
}} | }} | ||
Latest revision as of 23:10, 8 May 2024
- Must succeed a Wisdom Saving throw every turn or be by the Harpy's song.
- On success, grants the condition for 2 turns.
Properties
LURING_SONG
: start of turn
: 0 :
Condition: Lured
- Attracted to a harpy's luring melody. The affected entity will use its turn to move closer to the harpy, allowing her to make multiple attacks each turn.
- Affected target gets a DC 13 Wisdom saving throw on their turn.
- Being attacked or Shoved will remove the condition.
Condition: Resisted the Song
- Succeeded a Saving throw against the harpy's and is immune to the effects for 2 turns.
Conditions with the same stack ID
Conditions with the stack ID LURING_SONG
, only one of these can be applied at the same time:
Condition | Effects |
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