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Disintegrating Corpse (Condition): Difference between revisions
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{{Condition Page|effects=This corpse is not long for this world. | {{Condition Page | ||
* The affected entity's corpse disintegrates into a pile of ash upon death.|stack id=CORPSE_SWITCH|properties=ApplyToDead, IgnoreResting|notes=* Affects certain enemies, often those that are otherworldly or originate from outside the Prime Material Plane. Includes: | | effects = This corpse is not long for this world. | ||
* The affected entity's corpse disintegrates into a pile of ash upon death. | |||
| stack id = CORPSE_SWITCH | |||
| properties = ApplyToDead, IgnoreResting | |||
| notes = * Affects certain enemies, often those that are otherworldly or originate from outside the Prime Material Plane. Includes: | |||
**[[Merregon Legionnaire]] | **[[Merregon Legionnaire]] | ||
**[[Hellsboar]] | **[[Hellsboar]] | ||
Line 7: | Line 11: | ||
**[[Myrmidon]] | **[[Myrmidon]] | ||
* Prevents the use of affected entity's corpse for spells like [[Animate Dead]]. Does not affect the loot dropped. | * Prevents the use of affected entity's corpse for spells like [[Animate Dead]]. Does not affect the loot dropped. | ||
* Though it has a timed countdown beginning at 2 turns, the countdown will proceed in real-time regardless of Turn-Based Mode being active. | * Though it has a timed countdown beginning at 2 turns, the countdown will proceed in real-time regardless of Turn-Based Mode being active. | ||
}} |
Revision as of 20:09, 13 May 2024
This corpse is not long for this world.
- The affected entity's corpse disintegrates into a pile of ash upon death.
Properties
CORPSE_SWITCH
Notes
- Affects certain enemies, often those that are otherworldly or originate from outside the Prime Material Plane. Includes:
- Merregon Legionnaire
- Hellsboar
- Wraiths including Mummy and Daddy.
- Poltergeist
- Myrmidon
- Prevents the use of affected entity's corpse for spells like Animate Dead. Does not affect the loot dropped.
- Though it has a timed countdown beginning at 2 turns, the countdown will proceed in real-time regardless of Turn-Based Mode being active.
Conditions with the same stack ID
Conditions with the stack ID CORPSE_SWITCH
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
This corpse is not long for this world.
|
Sources of Disintegrating Corpse
No results