Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Merregon Legionnaire

From bg3.wiki

Merregon Legionnaire is a Merregon creature in Baldur's Gate 3.

Overview edit

Act One edit

One Merregon Legionnaire is in a locked room in Grymforge, accompanied by three Hellsboar. It attacks on sight. The door can be opened by passing a DC 18 Sleight of Hand check DC 18 Sleight of Hand check or using the Tarnished Silver Key.

Act Two edit

Several other Merregon Legionnaires can be found taking part in Yurgir's ambush. If YurgirYurgir is pacified, they lounge beside a campfire at X: -664 Y: -760.

Combat edit

Attacks and abilities edit

CleaveCleave (Action)   –  Merregon Halberd
Damage: 4 + modifiers
4 + half weaponSlashingSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Recharge: Short rest Recharge: Short rest
LacerateLacerate (Action)   –  Merregon Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Merregon Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Rush AttackRush Attack (Action)   –  Merregon Halberd
Damage: 5~8
1d4 + 4PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR SaveSTR Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Short rest Recharge: Short rest

Loot edit