Merregon Legionnaire
Portrait
STR
DEX
CON
INT
WIS
CHA
18 (+4)
14 (+2)
17 (+3)
6 (-2)
12 (+1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+4
+2
+3
-2
+1
-1
Athletics
Acrobatics
Perception
4
2
1
Can see in the dark, including magical darkness, up to 24 m (80 ft).
Can make an additional attack after an unarmed or weapon attack.
Attack an enemy moving out of reach.
STR
DEX
CON
INT
WIS
CHA
18 (+4)
14 (+2)
17 (+3)
6 (-2)
12 (+1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+4
+2
+3
-2
+1
-1
Athletics
Acrobatics
Perception
4
2
1
Can see in the dark, including magical darkness, up to 24 m (80 ft).
Can make an additional attack after an unarmed or weapon attack.
Attack an enemy moving out of reach.
STR
DEX
CON
INT
WIS
CHA
18 (+4)
14 (+2)
17 (+3)
6 (-2)
12 (+1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+4
+2
+3
-2
+1
-1
Athletics
Acrobatics
Perception
4
2
1
Can see in the dark, including magical darkness, up to 24 m (80 ft).
Can make an additional attack after an unarmed or weapon attack.
Attack an enemy moving out of reach.
When you hit a creature with an Opportunity Attack , it can no longer move for the rest of its turn.
When an enemy in melee range attacks an ally, you can use a Reaction to make a weapon attack against that enemy. Target ally must not have the Sentinel feat.
UID
Merregon
UUID
9bbee0e3-4141-4561-9543-15d3a21000f4
Stats
Merregon
EQP_Merregon_Halberd
Merregon Legionnaire is a
Merregon creature in
Baldur's Gate 3 .
One Merregon Legionnaire is in a locked room in Grymforge , accompanied by three Hellsboar . It attacks on sight. The door can be opened by passing a DC 18 Sleight of Hand Check or using the Tarnished Silver Key .
Several other Merregon Legionnaires and a Hoarding Merregon are participants in Yurgir's ambush in the Gauntlet of Shar . If Yurgir is pacified, they move to lounge beside a campfire at X: -664 Y: -760 .
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