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Shocking Grasp: Difference between revisions
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2d8 (2~16)
Lightning
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| range = melee | | range = melee | ||
| condition = Shocking Grasp | | condition = Shocking Grasp | ||
| condition icon = Shocking Grasp Condition Icon. | | condition icon = Shocking Grasp Condition Icon.webp | ||
| condition description = Cannot take [[Reaction]]s. | | condition description = Cannot take [[Reaction]]s. | ||
| condition duration = 1 | | condition duration = 1 |
Revision as of 20:09, 16 July 2023
Shocking Grasp is a cantrip (Evocation). It makes a melee attack that inflicts Lightning damage and prevents the target from taking Reactions.
Description
Lightning springs from your hand. It deals 1d8Lightning damage and prevents the target from taking Reactions. You have
Advantage when using this Spell on creatures wearing metal armour.
Properties
- Damage
1d8 (1~8)
Lightning
- Details
Attack roll
Melee: 1.5 m / 5 ft
At higher levels
When the spellcaster reaches Level 5, the damage increases by another 1d8, for a total of:
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Condition: Shocking Grasp
Duration: 1 turn
- Cannot take Reactions.
How to learn
(Information not yet added.)