Template:Spell page: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
m (Reverted edits by Taylan (talk) to last revision by HINK)
Tag: Rollback
No edit summary
Line 156: Line 156:
| range = ranged
| range = ranged
| condition = Chill Touch
| condition = Chill Touch
| condition icon = Chill Touch Condition Icon.png
| condition icon = Chill Touch Condition Icon.webp
| condition effects =
| condition effects =
* Can not regain [[Hit Points]]
* Can not regain [[Hit Points]]
Line 181: Line 181:
| range = self
| range = self
| condition = Blade Ward
| condition = Blade Ward
| condition icon = Blade Ward Condition Icon.png
| condition icon = Blade Ward Condition Icon.webp
| condition description = Resistance against {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, and {{DamageType|Slashing}} damage dealt by weapon attacks. Damage of these types is halved.
| condition description = Resistance against {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, and {{DamageType|Slashing}} damage dealt by weapon attacks. Damage of these types is halved.
| condition duration = 2
| condition duration = 2

Revision as of 20:09, 16 July 2023


Template for generating an entire page for a spell. Examples follow.

Acid Splash

Acid Splash Icon.png

Acid Splash is a Cantrip (Conjuration) available to Script error: No such module "ParseClassList".. It deals Acid damage to enemies in a small area.

Description

Hurl a bubble of acid that deals 1d6Damage TypesAcid damage to each creature it hits in a small area.

Properties

D6 Acid.png 1d6 (1~6) Damage TypesAcid (Dexterity save to negate)
  • Action
  •  Range: 18 m / 60 ft
  • AoE: 2 m / 7 ft (Radius)

At Higher Levels

When the spellcaster reaches Level 5, the damage increases by another 1d6, for a total of:

D6 Acid.png 2d6 (2~12) Damage TypesAcid


Chill Touch

Chill Touch is a Cantrip (Necromancy) available to Script error: No such module "ParseClassList".. It deals Necrotic damage and prevents the target from regaining hit points.

Description

Assail a creature with the chill of the grave. It takes 1d8Damage TypesNecrotic damage and cannot regain Hit Points. Undead creatures also get Disadvantage Icon.png Disadvantage on Attack Rolls.

Properties

D8 Necrotic.png 1d8 (1~8) Damage TypesNecrotic
  • Action
  •  Range: 18 m / 60 ft

Condition: Chill Touch

File:Chill Touch Condition Icon.webp Chill Touch

Duration: 1 turn

At Higher Levels

When the spellcaster reaches Level 5, the damage increases by another 1d8, for a total of:

D8 Necrotic.png 2d8 (2~16) Damage TypesNecrotic


Blade Ward

Blade Ward Icon.png

Blade Ward is a Cantrip (Abjuration) available to Script error: No such module "ParseClassList".. It allows spellcasters to become more resilient against physical damage.

Description

The caster gains resistance against Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage dealt by weapon attacks for two turns. Damage of these types is halved.

Properties


Condition: Blade Ward

Blade Ward Condition Icon.webp Blade Ward: Resistance against Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage dealt by weapon attacks. Damage of these types is halved.

Duration: 2 turns


Hunger of Hadar

Hunger of Hadar Icon.png

Hunger of Hadar is a Level 3 Conjuration Spell available to Script error: No such module "ParseClassList".. It allows the caster to create a sphere of cold blackness, teeming with unknown horrors.

Description

Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the area take 2d6Damage TypesCold damage. Creatures ending their turn in the area possibly take 2d6Damage TypesAcid damage.

The area is Difficult Terrain and creatures within are Blinded.

Properties

D10 Fire.png 1d10 (1~10) + Spellcasting modifier Damage TypesFire (Dexterity save to halve)

Area: Hunger of Hadar

The spell creates a cloud with the following properties.

  • AoE: 6 m / 20 ft (Radius)
  • Duration: 10 turns

Creatures starting their turn in the area suffer:

D6 Cold.png 2d6 (2~12) Damage TypesCold (no saving throw allowed)

Creatures ending their turn in the area suffer:

D6 Acid.png 2d6 (2~12) Damage TypesAcid (Dexterity save to negate)

Creatures within the area are affected by the following conditions:

Notes

Here's some notes just for testing purposes.

Two paragraphs of notes even.