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Blade Flourish: Difference between revisions

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[[File:Blade Flourish Icon.png|frameless|right]]
'''Blade Flourish''' is an enhancement to [[Bardic Inspiration]] available to [[College of Swords]] Bards at Level 3 that provides a series of [[Weapon Actions|Weapon Action]]-like actions that all require a {{SmallIcon|Bardic Inspiration Resource Icon.png}} '''Bardic Inspiration''' Charge to use. Normal [[Bardic Inspiration]] actions are still available to [[College of Swords]] Bards.
[[Category:Class Actions]][[Category:Actions]]
'''Blade Flourish''' is a Class Feature available to {{Class|College of Swords}} {{Class|Bard}}s. This ability is an enhanced version of [[Bardic Inspiration]] that provides the Bard additional combat capabilities.


''See also: [[Bardic Inspiration]], the base ability available to non-Swords Bards''
{{HorizontalRuleImage}}


== Description ==
; Defensive Flourish
Whenever you take the attack [[Action]] on your turn, your [[Movement Speed]] increases by {{Distance|m=3|ft=10}} until the end of the turn,{{verify}} and if a weapon attack that you make as part of this action hits a creature, you can use a '''Blade Flourish''' option of your choice. You can use only one Blade Flourish option per turn.{{verify}}
:; {{SAI|Defensive Flourish (Melee)|w=40}}
:: Attack defensively, increasing your {{Armour Class}} by 4 if you hit.


== Properties ==
:; {{SAI|Defensive Flourish (Ranged)|w=40}}
{{DamageInfo | 1d6 | Slashing}}
:: Attack defensively, increasing your {{Armour Class}} by 4 if you hit.


{{action}} + {{SmallIcon|Bardic Inspiration Resource Icon.png}} '''Bardic Inspiration''' Charge
; Slashing Flourish
:; {{SAI|Slashing Flourish (Melee)|w=40}}
:: Attack up to 2 enemies at once.  


''Note: the Bardic Inspiration Charge is only used up if the attack hits.''
:; {{SAI|Slashing Flourish (Ranged)|w=40}}
::  Attack up to 2 enemies at once.  


'''Blade Flourish''' options:
; Mobile Flourish
:; {{SAI|Mobile Flourish (Melee)|w=40}}
:: Thrust your weapon with enough force to push your target back {{Distance|m=6}}. Afterwards, you can Teleport to the target.


* {{Icon|Defensive Flourish (Melee) Icon.png}} '''Defensive Flourish (Melee):''' Attack defensively, increasing your {{Armour Class}} by 4 if you hit.
:; {{SAI|Mobile Flourish (Ranged)|w=40}}
** {{Range|melee}}, {{Duration|1}}
:: Shoot a target with enough force to push it back {{Distance|m=6}}. Afterwards, you can Teleport to the target.


* {{Icon|Defensive Flourish (Ranged) Icon.png}} '''Defensive Flourish (Ranged):''' Attack defensively, increasing your {{Armour Class}} by 4 if you hit.
== Notes ==
** {{Range|melee}}, {{Duration|1}}
* ''The Bardic Inspiration Charge is only used up if the attack hits.''


* {{Icon|Slashing Flourish (Melee) Icon.png}} '''Slashing Flourish (Melee):''' Attack up to 2 enemies at once.  
* Slashing Flourish does 2 separate attack rolls rather than one for both targets.
** {{AOE|radius|m=2|ft=7}}


* {{Icon|Slashing Flourish (Ranged) Icon.png}} '''Slashing Flourish (Ranged):''' Attack up to 2 enemies at once.  
* '''Slashing Flourish (Ranged)''' simply lets you select two targets of your choice using the targeting system of [[Magic Missile]].
** {{Range|melee}}


* {{Icon|Mobile Flourish (Melee) Icon.png}} '''Mobile Flourish (Melee):''' Thrust your weapon with enough force to push your target back {{Distance/Transform|20}}. Afterwards, you can Teleport to the target.
* '''Slashing Flourish (Melee)''' does a cleave and hits 2 targets.
** {{Range|melee}}


* {{Icon|Mobile Flourish (Ranged) Icon.png}} '''Mobile Flourish (Ranged):''' Shoot a target with enough force to push it back {{Distance/Transform|20}}. Afterwards, you can Teleport to the target.
* Both Mobile Flourish teleports use standard movement.
** {{Range|melee}}
** In order to teleport you need {{Distance|m=6}} movement remaining plus whatever distance you are from the target before the push.


== Notes ==
{{BardNavbox}}
* '''Slashing Flourish (Ranged)''' simply lets you select two targets of your choice similar to [[Magic Missile]].
 
* '''Slashing Flourish (Melee)''' does a cleave and hits 2 targets.


* Both Mobile Flourish teleports have a range limited by the Bard's movement. Keep in mind you'll need {{Distance/Transform|20}} movement remaining plus whatever distance you are from the target before it is pushed back in order to teleport to them. The teleport itself is a free action.
[[Category:Actions]]
[[Category:Class features]]
[[Category:Class actions]]

Latest revision as of 08:20, 29 July 2024

Blade Flourish is an enhancement to Bardic Inspiration available to College of Swords Bards at Level 3 that provides a series of Weapon Action-like actions that all require a Bardic Inspiration Charge to use. Normal Bardic Inspiration actions are still available to College of Swords Bards.

Bg3 content hr.png
Defensive Flourish
Defensive Flourish (Melee) Defensive Flourish (Melee)
Attack defensively, increasing your Armour Class Armour Class by 4 if you hit.
Defensive Flourish (Ranged) Defensive Flourish (Ranged)
Attack defensively, increasing your Armour Class Armour Class by 4 if you hit.
Slashing Flourish
Slashing Flourish (Melee) Slashing Flourish (Melee)
Attack up to 2 enemies at once.
Slashing Flourish (Ranged) Slashing Flourish (Ranged)
Attack up to 2 enemies at once.
Mobile Flourish
Mobile Flourish (Melee) Mobile Flourish (Melee)
Thrust your weapon with enough force to push your target back 6 m / 20 ft. Afterwards, you can Teleport to the target.
Mobile Flourish (Ranged) Mobile Flourish (Ranged)
Shoot a target with enough force to push it back 6 m / 20 ft. Afterwards, you can Teleport to the target.

Notes[edit | edit source]

  • The Bardic Inspiration Charge is only used up if the attack hits.
  • Slashing Flourish does 2 separate attack rolls rather than one for both targets.
  • Slashing Flourish (Ranged) simply lets you select two targets of your choice using the targeting system of Magic Missile.
  • Slashing Flourish (Melee) does a cleave and hits 2 targets.
  • Both Mobile Flourish teleports use standard movement.
    • In order to teleport you need 6 m / 20 ft movement remaining plus whatever distance you are from the target before the push.