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Ironbound Pursuit: Difference between revisions

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| description = Launch a flying kick that pushes the target back 2m and knocks it {{Cond|Prone}}.
| description = Launch a flying kick that pushes the target back 2m and knocks it {{Cond|Prone}}.
| image = Ironbound Pursuit.webp
| image = Ironbound Pursuit.webp
| controller = Ironbound Pursuit Icon.webp
| icon = Ironbound Pursuit Unfaded Icon.webp
| cost = action
| cost = action
| damage = 3d8
| damage = 3d8
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| condition duration = 2
| condition duration = 2
| condition save = Dexterity
| condition save = Dexterity
| condition dc = caster
| used by creatures = Redcap
| used by creatures = Redcap
| notes = On Tactician difficulty, Ironbound Pursuit deals {{DamageText|3d10 + Strength|Bludgeoning}} instead.
| notes = On [[Tactician]] difficulty, Ironbound Pursuit deals {{DamageText|3d10 + Strength|Bludgeoning}} instead.
}}
}}

Latest revision as of 07:30, 15 August 2024

Ironbound Pursuit.webp

Ironbound Pursuit is a melee class action used by Redcaps.

Description

Launch a flying kick that pushes the target back 2m and knocks it Prone Prone.

Properties

Cost:
Action
Damage:
Details:
 Melee: 1.5 m / 5  ft
DEX Save (Spell save DC)

Condition: Prone

Prone Prone

Duration: 2 turns

Spell save DC  Dexterity saving throw

How to learn

Used by creatures: Redcap

Notes

On Tactician difficulty, Ironbound Pursuit deals 3d10 + StrengthDamage TypesBludgeoning instead.