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Multiattack (Flesh): Difference between revisions
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{{ | {{See also|Multiattack (disambiguation)}} | ||
{{ActionPage | |||
| name = Multiattack | |||
| summary = '''Multiattack''' is a [[Flesh]] Action that allows him to hit an enemy very hard, twice. | | summary = '''Multiattack''' is a [[Flesh]] Action that allows him to hit an enemy very hard, twice. | ||
| description = Aim multiple attacks at a target. If you have gone {{Cond|Berserk}}, the target is also knocked {{Cond|Prone}} | | description = Aim multiple attacks at a target. If you have gone {{Cond|Berserk}}, the target is also knocked {{Cond|Prone}}. | ||
| warning = {{Prereq|The target must be {{Cond|Paralysed}}, or the flesh golem must be Berserk.}} | |||
{{Prereq|The target must be {{Cond|Paralysed}}, or the flesh golem must be Berserk.}} | | image = Multiattack Earth Elemental.webp | ||
| image = | | controller icon = Multiattack Earth Elemental Icon.webp | ||
| icon = Multiattack Earth Elemental Unfaded Icon.webp | |||
| cost = action | | cost = action | ||
| damage = | | damage = 4d8 | ||
| | | damage type = Bludgeoning | ||
| damage modifier = Strength | |||
| extra damage = 4d8 | |||
| extra damage type = Bludgeoning | |||
| extra damage modifier = Strength | |||
| concentration = | | concentration = | ||
| attack roll = yes | | attack roll = yes | ||
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| condition duration = 1 | | condition duration = 1 | ||
| condition save = STR | | condition save = STR | ||
| condition dc = caster | |||
| save = | | save = | ||
| additional = | | additional = |
Latest revision as of 07:43, 15 August 2024
See also: Multiattack (disambiguation)
Multiattack is a Flesh Action that allows him to hit an enemy very hard, twice.
Description
Aim multiple attacks at a target. If you have gone , the target is also knocked .The target must be , or the flesh golem must be Berserk.
Properties
- Cost:
- Action
- Damage:
- 4d8 (4~32) + Strength modifier Bludgeoning
- + 4d8 (4~32) + Strength modifier Bludgeoning
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
Condition: Prone
Duration: 1 turn
Spell save DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Flesh
Notes
- On Explorer difficulty, the damage die is 2d6Bludgeoning instead.