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Harmonium Halberd: Difference between revisions
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{{WeaponPage | {{WeaponPage | ||
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| image = Halberd PlusOne Icon.png | | image = Halberd PlusOne Icon.png <!-- A high-res image of the item. --> | ||
| description = | | controller icon = Halberd PlusOne Unfaded.png | ||
| quote = The platinum inlays of this halberd hum an otherworldy harmony in the key of C, heightening the wielder's vigour but diminishing their mental faculties. The sound it makes is pining, as if far from its rightful home. | | icon = Halberd PlusOne Unfaded Icon.png | ||
| category = martial <!-- martial or simple --> | | description = {{Rare|Harmonium Halberd}} is a rare [[Halberds|halberd]] that grants its wielder additional [[Strength]] at the cost of some [[Intelligence]] and [[Wisdom]]. | ||
| melee or ranged = melee <!-- melee or ranged | | seo description = Harmonium Halberd is a rare halberd that grants its wielder additional Strength at the cost of some Intelligence and Wisdom. | ||
| handedness = two-handed <!-- one-handed, versatile, two-handed --> | | quote = <!-- In-game tooltip quote. --> | ||
| type = Halberds <!-- One of [[Category:Weapon Types]]. --> | The platinum inlays of this halberd hum an otherworldy harmony in the key of C, heightening the wielder's vigour but diminishing their mental faculties. The sound it makes is pining, as if far from its rightful home. | ||
| rarity = rare <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | | category = martial <!-- "martial" or "simple" --> | ||
| enchantment = +1 <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | melee or ranged = melee <!-- "melee" or "ranged" --> | ||
| damage = 1d10 + 1 <!-- Must follow | | handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" --> | ||
| type = Halberds <!-- One of [[Category:Weapon Types]]. Always plural! --> | |||
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | |||
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | |||
| damage = 1d10 + 1 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. --> | |||
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | | damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | ||
| versatile damage = <!-- Same format as regular damage, or EMPTY if this isn't a Versatile weapon. --> | | versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | ||
| extra damage = <!-- Same format as regular damage but with type directly on the same line. --> | | extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | ||
| range m = <!-- EMPTY if | | range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" --> | ||
| range ft = <!-- EMPTY if | | range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. --> | ||
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. --> | |||
| | <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | ||
| | | finesse = | ||
| light = | | heavy = yes | ||
| loading = | | light = | ||
| loading = | |||
| reach = yes | | reach = yes | ||
| thrown = | | thrown = | ||
| can't dual wield = | | can't dual wield = | ||
| dippable = yes | | dippable = yes | ||
| weight kg = 2.7 | | weight kg = 2.7 <!-- The weight in kg. --> | ||
| weight lb = | | weight lb = 5.4 <!-- The weight in in lb. --> | ||
| price = 380 | | price = 380 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). --> | ||
| | | uid = MAG_BG_Harmonium_Halberd | ||
| uuid = 1060b5af-6119-4237-9e8f-b3a1a054d8c9 | |||
| special = <!-- List of special features or abilities granted by the weapon. --> | | special = <!-- List of special features or abilities granted by the weapon. --> | ||
* Strength +2 (up to 23) | * {{Ability|Strength}} +2 (up to 23) | ||
* Intelligence -1 | * {{Ability|Intelligence}} -1 | ||
* Wisdom -1 | * {{Ability|Wisdom}} -1 | ||
| | | weapon actions = Rush Attack, Lacerate, Cleave <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. --> | ||
| where to find = Bought or stolen from [[Dammon]] in [[Act Two]]. | |||
| where to find location = Last Light Inn | |||
| where to find x = -33 | |||
| where to find y = 164 | |||
| notes = | |||
* {{FRWiki|Harmonium halberd|Harmonium Halberds}} are enchanted polearms wielded by the members of the {{FRWiki|Harmonium}} faction in the planar city of {{FRWiki|Sigil}}. | |||
** It also [[List of references to previous Baldur's Gate games|previously appeared in ''Baldur's Gate II: Shadows of Amn'']]. | |||
}} | }} | ||
[[Category:Strength Equipment]] | [[Category:Strength Equipment]] | ||
[[Category:Sources of Slashing damage]] |
Latest revision as of 07:40, 20 August 2024
Harmonium Halberd is a rare halberd that grants its wielder additional Strength at the cost of some Intelligence and Wisdom.
The platinum inlays of this halberd hum an otherworldy harmony in the key of C, heightening the wielder's vigour but diminishing their mental faculties. The sound it makes is pining, as if far from its rightful home.
Properties
- Damage
- 1d10 + 1 (2~11) + Strength modifier Slashing
- Details
- Rarity: Rare
- Enchantment: + 1
- Two-Handed
- Extra Reach
- Dippable
- Range: 2.5 m / 8 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 380 gp
-
UID
MAG_BG_Harmonium_HalberdUUID
1060b5af-6119-4237-9e8f-b3a1a054d8c9
Special
The holder of this item gains:
- +2 (up to 23)
- -1
- -1
Weapon actions
If you have proficiency, equip in main hand to gain:
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
- Lacerate ()
Slash at your target's vital points to make it .
- Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Where to find
- Last Light Inn X: -33 Y: 164: Bought or stolen from Dammon in Act Two.
Notes
- Harmonium Halberds are enchanted polearms wielded by the members of the Harmonium faction in the planar city of Sigil.