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Dammon

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Dammon is a tiefling blacksmith and trader who fled Elturel with a group of tiefling refugees.
Used to be a bread-and-butter tinsmith before Elturel fell into Avernus. These days my talents are more eclectic.<...> between you and me, there's nothing in all the realms like the utter power of infernal machinery.
Dammon

Involvement[edit section | visual editor]

Dammon can be first met at his forge in the Hollow in the Emerald Grove. He describes himself as a "bread-and-butter tinsmith" before the events of Descent into AvernusDescent into Avernus and Elturel being pulled into the Hells.

A few of his lines of dialogue reveal that, after Elturel's fall, Dammon spent a fair amount of time in the Hells working with Infernal machinery. He mentions that his captors were vicious, but thought him useful; they drafted him to an Infernal forge as a blacksmith. This is where much of his knowledge of Infernal metals comes from. The descriptions of several items contain quotes from Dammon about his time in the forge of Carixim.

If surviving throughout the story, Dammon can be found at several locations in all acts of the game. As the only merchant reliably accessible through all three acts, he is an excellent candidate for an early investment in good attitude. He is found at:

Fixing Karlach's heart[edit section | visual editor]

As Dammon is the only infernal mechanic in the game, he is part of Karlach'sKarlach's personal questquest. It cannot be progressed any further if Dammon is killed by any means before its completion.

Crafting special equipment[edit section | visual editor]

Dammon can craft unique equipment for the party if given the right materials.

Crafting any of these equipment for the first time grants the Hellish ArmamentsHellish Armaments to party members with the Guild ArtisanGuild Artisan background.

After Dammon has crafted all of the pieces of the Helldusk set at least once, there will no longer be the option of trading in any additional Infernal Iron or Infernal Alloy to him.

Within Act Two, any special equipment can only be crafted before the party enter Shadowfell in Gauntlet of Shar. After this, if Dammon survives, he remains at Last Light Inn, but only his trading menu is available.

Related literature[edit section | visual editor]

Related quests[edit section | visual editor]

Items sold[edit section | visual editor]

The items Dammon sells in Act One are available in all three acts.

Act One[edit section | visual editor]

Corresponds to DEN_Weaponsmith_Trade.

Act Two[edit section | visual editor]

Corresponds to HAV_Weaponsmith_Trade.

Act Three[edit section | visual editor]

Corresponds to LOW_Weaponsmith_Trade.

Other[edit section | visual editor]

Stock[edit section | visual editor]

Trader tables[edit section | visual editor]

Items of following trader tables are possibly sold by Dammon:

Loot[edit section | visual editor]

Next to a part of the wares he sells, Dammon can also be looted for The Forge Key in Act Three.

Gallery[edit section | visual editor]

Notes and References[edit section | visual editor]

  1. Dammon shares the fate of the other tiefling refugees in Save the RefugeesSave the Refugees and becomes unavailable between its conclusion and reaching Last Light Inn.
  2. Dammon becomes unavailable when the party enter the Mind Flayer Colony near the end of Act Two and only reappears in the Lower City in Act Three.
  3. A quest line involving Dammon and the Forge of the Nine appears to have been cut during development. See: Cut and unimplemented content#Dammon
  4. Normally, asking Dammon to create one of the Flawed Helldusk items requires a piece of Infernal Iron. However, there is currently a bug in the game where, if selecting the conversation option, "I found this metal in a place called Grymforge - what do you make of it?", Dammon forges a Flawed Helldusk item without taking a piece of Infernal Iron away from the player character's inventory.

External links[edit section | visual editor]