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Selûne's Dream: Difference between revisions
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| damage = 1d8 | | damage = 1d8 | ||
| damage type = Healing | | damage type = Healing | ||
| save = CON | |||
| save dc = 10 | |||
| range = melee | | range = melee | ||
| recharge = Long Rest | |||
| condition = Sleeping | | condition = Sleeping | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition save = Constitution | | condition save = Constitution | ||
| condition dc = 10 | |||
| granted by items = Amulet of Selûne's Chosen | | granted by items = Amulet of Selûne's Chosen | ||
| notes = | | notes = | ||
| video = | | video = | ||
}} | }} | ||
[[Category:Sources of healing]] |
Latest revision as of 21:32, 20 August 2024
Selûne's Dream is a cantrip (Evocation). It heals an ally, but may also put them to sleep. Selûne's Dream is in game only as a once per Long Rest action granted by the item Amulet of Selûne's Chosen.
Description
An ally you touch regains hit points, but possibly falls .
No effect on undead and constructs.
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Sleeping
Duration: 2 turns
DC 10 Constitution saving throw
- A sleeping creature cannot move or act.
- Moreover, the creature automatically fails Strength and Dexterity saving throws.
- Attack rolls against it have Advantage, and any attack that hits the creature is a critical hit if the attacker is within 1.5 m / 5 ft of the creature.
- Removed by taking damage, getting wet, receiving or being .