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Unstoppable (Condition): Difference between revisions

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(Created page with "{{ConditionPage |effects= * Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. }}")
 
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{{ConditionPage
{{ConditionPage
|effects=
| effects =
* Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.
* Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces mundane or magical.
| brief = Reduces damage of the next instance to 1 and consumes one charge of Unstoppable. Cannot be moved by external forces.
| stack id =UNSTOPPABLE
| tick type =end turn
| notes = * For weapon attacks, most sources of additional damage do not consume additional charges of Unstoppable, even when appearing separately in the combat log.
* Some effects can consume one charge of Unstoppable ''in addition'' to the attack or spell that caused said effects. The list is non-exhaustive.
** {{RarityItem|Oil of Combustion}} (when ignited)
** {{SAI|Cull the Weak}}
* Every {{SAI|Magic Missile}} projectile counts as a separate attack and therefore takes one charge of Unstoppable for each projectile. Upcasting Magic Missile can effectively remove all charges of Unstoppable from an enemy in one turn.
}}
}}

Latest revision as of 22:09, 21 September 2024

  • Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces — mundane or magical.

Properties

Stack ID Stack ID: UNSTOPPABLE

Loses duration Loses duration: end of turn

Notes

  • For weapon attacks, most sources of additional damage do not consume additional charges of Unstoppable, even when appearing separately in the combat log.
  • Some effects can consume one charge of Unstoppable in addition to the attack or spell that caused said effects. The list is non-exhaustive.
  • Every Magic Missile Magic Missile projectile counts as a separate attack and therefore takes one charge of Unstoppable for each projectile. Upcasting Magic Missile can effectively remove all charges of Unstoppable from an enemy in one turn.

Conditions with the same stack ID

Conditions with the stack ID UNSTOPPABLE, only one of these can be applied at the same time:

Condition Effects

Unstoppable (Condition) Unstoppable

  • Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces — mundane or magical.

Sources of Unstoppable