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Flail: Difference between revisions

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{{Hatnote|For the equipment type, see [[Flails]].}}
{{WeaponPage
{{WeaponPage
| image = Flail Faded.png
| image = Flail Faded.png

Latest revision as of 23:30, 24 October 2024

For the equipment type, see Flails.
Flail image

Flail is a mundane, nonmagical variant of the Flails family of weapons. It is a martial melee weapon wielded in one hand.

Description Icon.png

The head of this flail is shiny and new, its wooden shaft still coarse and unmarked by blood.

Properties

Damage
Details
Flails Flails
Rarity: Common
Enchantment: None
 One-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.9 kg / 1.8 lb
Price: 50 gp
UID WPN_HUM_Flail_A_0
UUID 9eadef92-5dd0-408e-9b55-1cf791cafe9d

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Weakening Strike Weakening Strike ()

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Tenacity Tenacity ()

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).


Flail image

Flail is a mundane, nonmagical variant of the Flails family of weapons. It is a martial melee weapon wielded in one hand.

Description Icon.png

A browning piece of brain sticks stubbornly to one of the spikes.

Properties

Damage
Details
Flails Flails
Rarity: Common
Enchantment: None
 One-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.9 kg / 1.8 lb
Price: 50 gp
UID WPN_Flail_REF
UUID 4ef7dcd7-3328-4218-b0d3-520f2afaa529

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Weakening Strike Weakening Strike ()

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Tenacity Tenacity ()

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).