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Flail

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For the equipment type, see Flails.
Flail image

Flail is a mundane, nonmagical variant of the Flails family of weapons. It is a martial melee weapon wielded in one hand.

The head of this flail is shiny and new, its wooden shaft still coarse and unmarked by blood.

Properties

Damage
Details
FlailsFlails
Rarity: Common Rarity: Common
Enchantment: None
One-Handed One-Handed
DippableDippable
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Weight: 0.9 kg / 1.8 lb Weight: 0.9 kg / 1.8 lb
Price: 50 gp Price: 50 gp
UID WPN_HUM_Flail_A_0
UUID 9eadef92-5dd0-408e-9b55-1cf791cafe9d

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive SmashConcussive Smash (Action)
Hit an enemy with all your might to deal damage and possibly Daze Daze them. (Recharge: Short rest Recharge: Short rest.)
Weakening StrikeWeakening Strike (Action)
Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip. (Recharge: Short rest Recharge: Short rest.)
TenacityTenacity (Reaction)
When you miss an attack, deal BludgeoningBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Variant

Flail image

Flail is a mundane, nonmagical variant of the Flails family of weapons. It is a martial melee weapon wielded in one hand.

A browning piece of brain sticks stubbornly to one of the spikes.

Properties

Damage
Details
FlailsFlails
Rarity: Common Rarity: Common
Enchantment: None
One-Handed One-Handed
DippableDippable
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Weight: 0.9 kg / 1.8 lb Weight: 0.9 kg / 1.8 lb
Price: 50 gp Price: 50 gp
UID WPN_Flail_REF
UUID 4ef7dcd7-3328-4218-b0d3-520f2afaa529

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive SmashConcussive Smash (Action)
Hit an enemy with all your might to deal damage and possibly Daze Daze them. (Recharge: Short rest Recharge: Short rest.)
Weakening StrikeWeakening Strike (Action)
Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip. (Recharge: Short rest Recharge: Short rest.)
TenacityTenacity (Reaction)
When you miss an attack, deal BludgeoningBludgeoning damage equal to your Strength modifier anyway (minimum of 1).