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Greatclub: Difference between revisions
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{{Hatnote|For the equipment type, see [[Greatclubs]].}} | |||
{{WeaponPage | {{WeaponPage | ||
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Latest revision as of 23:31, 24 October 2024
For the equipment type, see Greatclubs.
Greatclub is a mundane, nonmagical variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Traces of dried viscera ring many of the iron spikes embedded in this oak club.
Properties
- Damage
1d8 (1~8) + Strength modifier
Bludgeoning
- Details
Rarity: Common
Enchantment: None
Two-Handed
Dippable
Melee: 1.5 m / 5 ft
Weight: 4.5 kg / 9 lb
Price: 16 gp
UID
WPN_HUM_Greatclub_A_0UUID
19ce6720-03b6-4d22-bf35-4963b510d1da
Weapon actions
If you have proficiency, equip in main hand to gain:
Tenacity (
)
When you miss an attack, deal
Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Concussive Smash (
)
Hit an enemy with all your might to deal damage and possibly them.