Greatclubs

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Greatclubs Greatclubs are a type of two-handed simple melee weapon. Following are some base attributes common to most greatclubs, although special or magical variants may be significantly different. For the most common, nonmagical kind of this weapon, see Greatclub. Further down below, you can find a list of all greatclubs in the game.

Properties

Damage:
D8 Bludgeoning.png 1d8 (1~8) + Strength modifier Damage Types Bludgeoning damage
Details:
 Two-Handed
Range: 1.5 m / 5 ft
Dippable Dippable

Actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

  • No results
  • Concussive Smash

    Concussive Smash(): Hit an enemy with all your might to deal damage and possibly DazedDaze them.

List of greatclubs

Weapon Enchant. Damage Damage Type Extra Dmg. E.D. Type Weight Price Special

Gnarled Tree Branch
Gnarled Tree Branch

2d8 Bludgeoning

8.5 kg
17 lb

16

Main Hand Only

Greatclub
Greatclub

1d8 Bludgeoning

4.5 kg
9.0 lb

20

File:Heavy Spiked Club unfaded.png
Heavy Spiked Club

2d8 Bludgeoning

4.5 kg
9.0 lb

20
Tenacity Tenacity
: When you miss an attack, you deal 1 Bludgeoning damage anyway.

Argument Solver
Argument Solver

+1 1d8+1 Bludgeoning

4.5 kg
9.9 lb

65

Main Hand Only

Greatclub +1
Greatclub +1

+1 1d8 + 1 Bludgeoning

4.5 kg
9 lb

400

Punch-Drunk Bastard
Punch-Drunk Bastard

+1 1d8 +1 Bludgeoning

4.5 kg
9.9 lb

190

Rat Bat
Rat Bat

+1 1d8 + 1 Bludgeoning 1d6 Piercing

4.5 kg
9 lb

190

Legacy content

    (None)

External links[edit | edit source]

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