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Greatclubs are a type of simple, two-handed, melee Weapon. Following are some base attributes common to most Greatclubs, although special or magical variants may be significantly different. For the most common, nonmagical kind of this weapon, see Greatclub. Further down below, you can find a list of all Greatclubs in the game.
1d8 (1~8) + Strength Modifier Bludgeoning
- Range: 1.5 m / 5 ft
If you have Proficiency, equip in main hand to gain:
- Tenacity (Reaction): When you miss an attack, deal Bludgeoning damage equal to your Strength Modifier (minimum 1).
List of Greatclubs[edit source]
TODO: List of Greatclubs upcoming, stay tight!</includeonly