Greatclubs

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Greatclubs Greatclubs are a type of two-handed simple melee weapon. Following are some base attributes common to most greatclubs, although special or magical variants may be significantly different. For the most common, nonmagical kind of this weapon, see Greatclub. Further down below, you can find a list of all greatclubs in the game.

Properties

Damage:
D8 Bludgeoning.png 1d8 (1~8) + Strength modifier Damage TypesBludgeoning damage
Details:
 Two-Handed
 Melee: 1.5 m / 5  ft
Dippable Dippable

Actions[edit source]

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

List of greatclubs

Weapon Enchant. Damage Damage Type Weight Price Special


Gnarled Tree Branch

2d8 Bludgeoning

8.5 kg
17 lb

16

Not usable by humanoids.


Greatclub

2d12 Bludgeoning

8.5 kg
17 lb

16

Not usable by humanoids.


Greatclub

1d8 Bludgeoning

4.5 kg
9.0 lb

20


Heavy Spiked Club

2d8 Bludgeoning

4.5 kg
9.0 lb

20

Not usable by humanoids.


Argument Solver

+1 1d8 + 1 Bludgeoning

4.5 kg
9.9 lb

65


Greatclub +1

+1 1d8 + 1 Bludgeoning

4.5 kg
9 lb

40


Punch-Drunk Bastard

+1 1d8 + 1 Bludgeoning

4.5 kg
9.9 lb

190


Rat Bat

+1 1d8 + 1
1d6
Bludgeoning
Piercing

4.5 kg
9 lb

190

Legacy content

    (None)

External links[edit | edit source]

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