Ad placeholder
Greatclub
Jump to navigation
Jump to search
For the equipment type, see Greatclubs.

Greatclub is a mundane, nonmagical variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.
Properties
- Damage
1d8 (1~8) + Strength modifier Bludgeoning
- Details
- Greatclubs
- Rarity: Common
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m (5 ft)
- Weight: 4.5 kg (9 lb)
- Price: 16 gp
-
UID
WPN_HUM_Greatclub_A_0UUID
19ce6720-03b6-4d22-bf35-4963b510d1daStats
WPN_Greatclub
Special
The holder of this item gains:
Main Hand Only
- When you miss a melee attack, you deal Strength ModifierBludgeoning damage (minimum of 1) anyway.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
- Hit an enemy with all your might to deal damage and possibly Daze them. ( Recharge: Short rest.)
Notes
Notes included from Tenacity:
- If a weapon action misses, using Tenacity does not trigger its effects.
- As Tenacity deals weapon damage even if an attack misses, it can trigger many on-hit effects from equipment. For example, from the Gloves of Power, the Callous Glow Ring, weapon coatings, or any infusion from the Ring of Elemental Infusion.
Bugs
Bugs included from Tenacity:
- As Horde Breaker (Melee) rolls invisible, zero-damage weapon attacks against all enemies in the Horde Breaker area of effect, Tenacity can be prompted to trigger against them even if the first attack hits. It is therefore possible to score 2 hits in one attack: the full attack against the original Horde Breaker target and a Tenacity hit against another target.



















