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Slam (Water Elemental): Difference between revisions
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{{ | {{See also|Slam (disambiguation)}} | ||
{{ActionPage | {{ActionPage | ||
| summary = '''Slam''' is | | name = Slam | ||
| summary = '''Slam''' is a class action unique to the [[Water Elemental]]. | |||
| description = Slam into a foe and create a puddle of water around the impact site. | | description = Slam into a foe and create a puddle of water around the impact site. | ||
| image =Slam Water Elemental.webp | | image =Slam Water Elemental.webp | ||
| cost = action | | cost = action | ||
| damage = | | damage = 5 | ||
| | | damage type = Bludgeoning | ||
| extra damage = 2d6 | |||
| extra damage type = Cold | |||
| attack roll = yes | | attack roll = yes | ||
| range = melee | | range = melee | ||
Line 17: | Line 20: | ||
| area range m = 1 | | area range m = 1 | ||
| area range ft = 3 | | area range ft = 3 | ||
| condition = Chilled | |||
| condition duration = 2 | |||
| condition = | |||
| condition duration = | |||
| condition save = | | condition save = | ||
| used by creatures = Water Elemental | | used by creatures = Water Elemental | ||
| notes = | | notes = | ||
* This ability is not a single target attack like the in-game tooltip might describe. It has a small {{dist|m=1}} radius area of effect and it can hit every target inside the AoE with a separate attack roll. This includes allies but not the elemental itself. | |||
* There is no [[saving throw]] to avoid the {{Cond|Chilled}} condition. As long as the attack hits, the condition will be applied. | |||
}} | }} |
Latest revision as of 00:49, 31 October 2024
See also: Slam (disambiguation)
Slam is a class action unique to the Water Elemental.
Description
Slam into a foe and create a puddle of water around the impact site.
Properties
- Cost:
- Action
- Damage:
- + 2d6 (2~12) Cold
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
- AoE: 1 m / 3 ft (Radius)
- Creates Area: Water
Condition: Chilled
Duration: 2 turns
- Affected entity is vulnerable to Cold damage and resistant to Fire damage.
- Applying to a chilled entity will make it for Duration: 1 turn.
Area: Water
Water
AoE: 1 m / 3 ft (Radius)
Douses unprotected flames. Can be electrified or frozen.
- Type: Surface
How to learn
Used by creatures: Water Elemental
Notes
- This ability is not a single target attack like the in-game tooltip might describe. It has a small 1 m / 3 ft radius area of effect and it can hit every target inside the AoE with a separate attack roll. This includes allies but not the elemental itself.
- There is no saving throw to avoid the condition. As long as the attack hits, the condition will be applied.