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Slam (Water Elemental): Difference between revisions

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{{ActionPage
{{ActionPage
| name = Slam
| name = Slam
| summary = '''Slam''' is an Action unique to the [[Water Elemental]].  
| summary = '''Slam''' is a class action unique to the [[Water Elemental]].  
| description = Slam into a foe and create a puddle of water around the impact site.
| description = Slam into a foe and create a puddle of water around the impact site.
| image =Slam Water Elemental.webp
| image =Slam Water Elemental.webp
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| aoe m = 1
| aoe m = 1
| aoe ft = 3
| aoe ft = 3
| area = Water (surface)
| area = Water
| area shape = radius
| area shape = radius
| area range m = 1
| area range m = 1
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| condition save =  
| condition save =  
| used by creatures = Water Elemental
| used by creatures = Water Elemental
| notes = * There is no [[saving throw]] to avoid the {{Cond|Chilled}} condition. As long as the attack hits, the condition will be applied.
| notes =  
* This ability is not a single target attack like the in-game tooltip might describe. It has a small {{dist|m=1}} radius area of effect and it can hit every target inside the AoE with a separate attack roll. This includes allies but not the elemental itself.
* There is no [[saving throw]] to avoid the {{Cond|Chilled}} condition. As long as the attack hits, the condition will be applied.
}}
}}

Latest revision as of 00:49, 31 October 2024

Slam Water Elemental.webp

Slam is a class action unique to the Water Elemental.

Description

Slam into a foe and create a puddle of water around the impact site.

Properties

Cost:
Action
Damage:
+
D6 Cold.png 2d6 (2~12) Damage TypesCold
Details:
Attack roll
 Melee: 1.5 m / 5  ft
AoE: 1 m / 3 ft (Radius)
Creates Area: Water

Condition: Chilled

Chilled Chilled

Duration: 2 turns

Area: Water

Water Water

AoE: 1 m / 3 ft (Radius)

Douses unprotected flames. Can be electrified or frozen.

Type: Surface

How to learn

Used by creatures: Water Elemental

Notes

  • This ability is not a single target attack like the in-game tooltip might describe. It has a small 1 m / 3 ft radius area of effect and it can hit every target inside the AoE with a separate attack roll. This includes allies but not the elemental itself.
  • There is no saving throw to avoid the Chilled Chilled condition. As long as the attack hits, the condition will be applied.