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Aid: Difference between revisions

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(Aid returns allies back to the fight, when doing so it heals for 1 additional HP.)
(When cast on a target at 0 HP, Aid does trigger Healing-based effects such as Ring of Salving.)
 
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{{ up to date | 2023-08-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Aid
| name = Aid
| image = Aid Icon.png
| image = Aid.webp
| level = 2
| level = 2
| school = Abjuration
| school = Abjuration
| ritual =  
| ritual =  
| classes = Cleric, Paladin
| classes = Cleric, Paladin
| class learns at level 3 = Cleric
| class learns at level 3 = Cleric, Life Domain:Domain Spell
| class learns at level 5 = Paladin
| class learns at level 5 = Paladin
| races =
| summary = This spell allows spellcasters to heal and embolden their allies and themselves with resolve. Affected creatures have their maximum [[Hit Points]] increased for the duration of the spell.
| race learns at level 1 =
| description = Bolster your allies with toughness and resolve to heal and increase their [[Hit Points]] maximum.
| race learns at level 2 =
| cost = action
| summary = This spell allows spellcasters to heal and embolden their allies and themselves with resolve. Affected creatures have their maximum Hit Points increased for the duration of the spell.
| description = [[Aid (Condition)|Bolster]] your allies with toughness and resolve to heal and increase their [[Hit Points|Hit Point]] maximum.
| action type = action
| attack roll =  
| attack roll =  
| damage =  
| damage =  
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| area condition 4 =  
| area condition 4 =  
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level increases the target's maximum health by an additional {{DamageText|5|Healing}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level increases the target's maximum health by an additional {{DamageText|5|Healing}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| notes = * Granted by {{SmallIcon|Moondrop Pendant Icon.png}} {{very rare|Khalid's Gift}}. {{Recharge|Long Rest}}
| notes = * Downed allies return back to the fight and heal an additional 1 hit point.
* Granted by {{SmallIcon|Shield of Devotion Icon.png}} {{very rare|Shield of Devotion}}. {{Recharge|Long Rest}}
* Alternate versions granted by items:
* Downed allies return back to the fight and heal an additional 1 hit point.
**{{RarityItem|Khalid's Gift}}
***'''{{SAI|Khalid's Gift: Aid}}:''' Cast as a level 3 spell ({{Recharge|Long Rest}}).
**{{RarityItem|Shield of Devotion}}
***'''{{SAI|Shield of Devotion: Aid}}:''' Cast as a level 3 spell ({{Recharge|Long Rest}}).
**{{RarityItem|Absolute's Talisman}}
***'''{{SAI|Absolute's Talisman: Aid}}:''' Cast as a level 2 spell ({{Recharge|Long Rest}}).
* When granted from an item, it only affects the wearer.
* This is the only healing spell available to player characters that affects [[List of creature types#Undead|Undead]] and [[List of creature types#Construct|Constructs]].
* If cast by a [[Paladin]] or [[Cleric]] (non-Life Domain), this spell must remain [[Spells#Prepared Spells|Prepared]]; removing Aid from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Aid to, reverting their Maximum HP to its normal amount. If applied by using a [[Scroll_of_Aid|scroll]], the caster does not need to keep this spell Prepared to maintain the buff.
* Multiple casts of Aid do not stack. The instance cast most recently will take precedence.
* Despite the tool tip saying the spell heals you, the spell does not benefit from or proc any items or class features that boost or interact with healing, such as {{Pass|Disciple of Life}} or {{MdRarityItem|Ring of Salving}}, unless the target is at 0 HP.
* The incantations for Aid are '''Vita excolatur''' ("Life is elevated") and '''Dum vita est spes est''' ("Where there is life, there is hope").
| video =  
| video =  
}}
}}

Latest revision as of 01:28, 30 November 2024

Aid.webp

Aid is a level 2 abjuration spell. This spell allows spellcasters to heal and embolden their allies and themselves with resolve. Affected creatures have their maximum Hit Points increased for the duration of the spell.

Description

Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.

Properties

Cost
Action
Details
 Range: Self
AoE: 9 m / 30 ft (Radius)

At higher levels

Upcast: Casting this spell at a higher level increases the target's maximum health by an additional 5hit points for each Spell Slot Level above 2nd.

Condition: Aid

Aid Aid

Duration: Until Long rest

  • Hit point maximum increased by 5hit points.
  • Hit point maximum increases by a further 5hit points for every Spell Slot Level above 2 used.

How to learn

Classes:

Notes

  • Downed allies return back to the fight and heal an additional 1 hit point.
  • Alternate versions granted by items:
  • When granted from an item, it only affects the wearer.
  • This is the only healing spell available to player characters that affects Undead and Constructs.
  • If cast by a Paladin or Cleric (non-Life Domain), this spell must remain Prepared; removing Aid from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Aid to, reverting their Maximum HP to its normal amount. If applied by using a scroll, the caster does not need to keep this spell Prepared to maintain the buff.
  • Multiple casts of Aid do not stack. The instance cast most recently will take precedence.
  • Despite the tool tip saying the spell heals you, the spell does not benefit from or proc any items or class features that boost or interact with healing, such as Disciple of Life Disciple of Life or Ring of Salving, unless the target is at 0 HP.
  • The incantations for Aid are Vita excolatur ("Life is elevated") and Dum vita est spes est ("Where there is life, there is hope").

External Links[edit | edit source]