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Elixir of Barkskin: Difference between revisions
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{{MiscItemPage| | {{MiscItemPage| | ||
| image = ELX Elixir of Barkskin Faded.png | | image = ELX Elixir of Barkskin Faded.png | ||
| controller icon = ELX Elixir of Barkskin Unfaded.png | | controller icon = ELX Elixir of Barkskin Unfaded.png | ||
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| description = '''Elixir of Barkskin''' is an uncommon [[elixir]] that increases your [[Armour Class]] when drunk. | | description = '''Elixir of Barkskin''' is an uncommon [[elixir]] that increases your [[Armour Class]] when drunk. | ||
| quote = Before your eyes, the elixir firms into a tough, striated twig, then it liquefies once more. | | quote = Before your eyes, the elixir firms into a tough, striated twig, then it liquefies once more. | ||
| type = Elixirs | | type = Elixirs | ||
| single use = yes | | single use = yes | ||
| rarity = uncommon | | rarity = uncommon | ||
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| notes = * This elixir sets your AC to the maximum of 16 or your normal AC {{em|after}} any bonuses are applied. For example, this means combining the Elixir of Barkskin with {{SAI|Shield of Faith}} (+2 AC) {{em|will not}} increase your AC to 18. | | notes = * This elixir sets your AC to the maximum of 16 or your normal AC {{em|after}} any bonuses are applied. For example, this means combining the Elixir of Barkskin with {{SAI|Shield of Faith}} (+2 AC) {{em|will not}} increase your AC to 18. | ||
* Conversely this means any negative AC effects like {{Cond|Acid}} will not decrease your AC while under the effects of Barkskin. | * Conversely this means any negative AC effects like {{Cond|Acid}} will not decrease your AC while under the effects of Barkskin. | ||
| where to find = * | | where to find = * Sold by [[Derryth Bonecloak]] at the [[Myconid Colony]] ([[Underdark]]) | ||
* Crafted via [[Alchemy]] by combining {{SmItemIcon|Salts of Tree Bark}} (procured from {{SmItemIcon|Wood Bark}}) and any [[Alchemy#Extractions|Suspension]] | |||
}} | |||
== Passive features == | |||
Elixir of Barkskin has 1 [[Hit points|hit point]]. | |||
{{Resistances|Piercing=Resistant|Bludgeoning=Vulnerable|Necrotic=Resistant|Psychic=Immune|Poison=Immune|Radiant=Resistant}} | |||
== External links == | == External links == | ||
* {{FRWiki|Potion of barkskin|long}} | * {{FRWiki|Potion of barkskin|long}} |
Latest revision as of 09:51, 12 December 2024
Elixir of Barkskin is an uncommon elixir that increases your Armour Class when drunk.
Before your eyes, the elixir firms into a tough, striated twig, then it liquefies once more.
Properties
- Elixirs
- Single Use
- Rarity: Uncommon
- Weight: 0.1 kg / 0.2 lb
- Price: 30 gp
-
UID
ALCH_Soultion_Elixir_BarkskinUUID
cc1a8802-675a-426b-a791-ec1d5a5b6328
Effect
- Drink to increase your Armour Class to 16.
- Replaces effects from other elixirs when drunk.
Condition: Elixir of Barkskin
Duration: Until Long rest
- Armour Class increased to 16.
Where to find
- Sold by Derryth Bonecloak at the Myconid Colony (Underdark)
- Crafted via Alchemy by combining Salts of Tree Bark (procured from Wood Bark) and any Suspension
Notes
- This elixir sets your AC to the maximum of 16 or your normal AC after any bonuses are applied. For example, this means combining the Elixir of Barkskin with (+2 AC) will not increase your AC to 18.
- Conversely this means any negative AC effects like will not decrease your AC while under the effects of Barkskin.
Passive features[edit | edit source]
Elixir of Barkskin has 1 hit point.
Bludgeoning | Vulnerable |
Piercing | Resistant |
Necrotic | Resistant |
Poison | Immune |
Psychic | Immune |
Radiant | Resistant |