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Aid: Difference between revisions
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<code>[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|25px]] Level 2 Spell Slot</code> | <code>[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|25px]] Level 2 Spell Slot</code> | ||
''Available to level 3 | ''Available to level 3 [[Cleric]] and level 5 [[Paladin]], [[Ranger]].'' | ||
* Heal: 5 Hit Points | * Heal: 5 Hit Points | ||
** <code><span style="color:#33cccc">5</span> [[File:Healing Icon.png|frameless|40px]] [[Hit Points|<span style="color:#33cccc">Hit Points</span>]]</code> | ** <code><span style="color:#33cccc">5</span> [[File:Healing Icon.png|frameless|40px]] [[Hit Points|<span style="color:#33cccc">Hit Points</span>]]</code> |
Revision as of 16:28, 7 August 2023
Aid is a Level 2 Abjuration Spell. This spell allows Bards, Clerics, paladins, and Rangers to heal and embolden their allies and themselves with resolve. Affected creatures have their maximum hit points increased for the duration of the spell.
Description
Bolster your allies with toughness and resolve to heal and increase their hit point maximum.
Properties
Available to level 3 Cleric and level 5 Paladin, Ranger.
- Heal: 5 Hit Points
- Gain:
5 Hit Points
- Range:
Self
- Area of Effect:
9m / 30ft (Radius)
Aid |
Duration: Until Long Rest
|
At Higher Levels
When the spell is cast at 3rd Level or higher, the target's maximum health increases by an additional 5 hit points
for each spell slots level above 2nd.