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Feather Fall: Difference between revisions
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(It is a ritual spell) |
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| notes = * {{Class|Draconic Bloodline}} of Silver (Cold) Ancestry learns this spell automatically. | | notes = * {{Class|Draconic Bloodline}} of Silver (Cold) Ancestry learns this spell automatically. | ||
* Also granted by {{SmallIcon|Mystra's Grace Icon.png}} [[Mystra's Grace]]. | * Also granted by {{SmallIcon|Mystra's Grace Icon.png}} [[Mystra's Grace]]. | ||
| video = Feather Fall Visuals.mp4 | |||
}} | }} |
Revision as of 12:49, 10 August 2023
Feather Fall is a level 1 transmutation spell. It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
Description
Slow the rate of descent of allied creatures. Grants immunity to falling damage.
Properties
- Details
- Range: Self
- AoE: 9 m / 30 ft (Radius)
- Ritual
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Feather Fall
Duration: 10 turns
- Rate of falling is slowed, granting Immunity to Falling damage.
How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
Notes
- of Silver (Cold) Ancestry learns this spell automatically.
- Also granted by Mystra's Grace.