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Feather Fall: Difference between revisions
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| summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights. | | summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights. | ||
| description = Slow the rate of descent of allied creatures. Grants | | description = Slow the rate of descent of allied creatures. Grants [[Damage_Types#Immunity|Immunity]] to falling damage. | ||
| action type = bonus | | action type = bonus | ||
| range = self | | range = self |
Revision as of 07:59, 15 August 2023
Feather Fall is a level 1 transmutation spell. It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
Description
Slow the rate of descent of allied creatures. Grants Immunity to falling damage.
Properties
- Details
- Range: Self
- AoE: 9 m / 30 ft (Radius)
- Ritual
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Feather Fall
Duration: 10 turns
- Rate of falling is slowed, granting Immunity to Falling damage.
How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
Notes
- of Silver (Cold) Ancestry learns this spell automatically.
- Also granted by Mystra's Grace.