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Woe: Difference between revisions
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{{WeaponPage | {{WeaponPage | ||
| image = Woe Icon.png | | image = Woe Icon.png | ||
| description = {{very rare|Woe}} is a very rare, moderately enchanted (+2) special variant of the [[Quarterstaves]] family of weapons. | | description = {{very rare|Woe}} is a very rare, moderately enchanted (+2) special variant of the [[Quarterstaves]] family of weapons wielded by [[Cazador|Cazador Szarr]]. It grants better [[Spell]] Save DC and spell {{Attack Roll}}s, access to the {{SmIconLink|Blight Icon.png|Blight}} spell, and healing when creatures fail [[Saving Throw]]s by the caster's spells. | ||
| quote = The gentle tap-tap-tap of a staff on stone sparked terror for all in Cazador's palace. It signalled an approaching storm, and all they could do was shrink into the background and pray its wrath would not fall on them. | | quote = The gentle tap-tap-tap of a staff on stone sparked terror for all in Cazador's palace. It signalled an approaching storm, and all they could do was shrink into the background and pray its wrath would not fall on them. | ||
| category = simple | | category = simple |
Revision as of 09:28, 19 August 2023
Woe is a very rare, moderately enchanted (+2) special variant of the Quarterstaves family of weapons wielded by Cazador Szarr. It grants better Spell Save DC and spell Attack rolls, access to the spell, and healing when creatures fail Saving Throws by the caster's spells.
The gentle tap-tap-tap of a staff on stone sparked terror for all in Cazador's palace. It signalled an approaching storm, and all they could do was shrink into the background and pray its wrath would not fall on them.
Properties
- One-handed damage
- 1d6 + 2 (3~8) + Strength modifier Bludgeoning
- Two-handed damage
- 1d8 + 2 (3~10) + Strength modifier Bludgeoning
- Details
- Rarity: Very Rare
- Enchantment: + 2
- Versatile
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 480 gp
Special
The holder of this item gains:
- Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell Attack rolls.
- Arcane Vampirism: When the creatures affected by your spells fail any associated Saving Throws regain 1d4 (1~4) Hit Points.
- Can cast
- Recharge: Long rest
at 4th level.
Main Hand Only
- Topple ()
Swipe at a creature to knock it Prone.
Where to find
- * Reward for defeating Cazador Szarr during The Pale Elf.