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Shillelagh: Difference between revisions
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| school = Transmutation | | school = Transmutation | ||
| ritual = | | ritual = | ||
| classes = Druid | | classes = Druid, Nature Domain | ||
| class learns at level 1 = Druid | | class learns at level 1 = Druid, Nature Domain | ||
| class learns at level 2 = | | class learns at level 2 = | ||
| races = | | races = |
Revision as of 11:24, 19 August 2023
Shillelagh is a cantrip (Transmutation). It imbues the caster's weapon with nature power.
Description
Quarterstaff or Club Required.
Your staff or club becomes magical: it deals 1d8 + Wisdom ModifierBludgeoning damage, and uses your Spellcasting Ability for Attack rolls.
Properties
- Details
- Range: Self
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Shillelagh
Duration: 10 turns
Creature's weapon is magical and deals 1d8Bludgeoning damage. Attack rolls use the wielder's Spellcasting Ability Modifier.
How to learn
Classes:
- Class Level 1: Druid, and Nature Domain
External Links
- Shillelagh on the Forgotten Realms Wiki