Club
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Club is a mundane, nonmagical variant of the Clubs family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training. It is more or less a temporary weapon considering other simple weapons like Mace are superior to it in damage.

A long, deep crack runs through the side of the wood, filled with crusted blood.
Properties
- Damage:
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1d4 (1~4) + Strength modifier
Bludgeoning damage
- Details:
-
Clubs
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Rarity: Common
-
Enchantment: None
One-Handed
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Light
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Dippable
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Range: 1.5 m / 5 ft
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Weight: 0.9 kg / 1.8 lb
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Price: 10 gp
Weapon actions[edit source]
If you have proficiency, equip in main hand to gain:
Concussive Smash (
): Hit an enemy with all your might to deal damage and possibly
Daze them.